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110°
6
MindsEye wants to revive the tight, linear, cinematic blockbuster game
439d
ago
Interview
eurogamer.net
260°
32
Leadership Spotlight: A Conversation with Phil Rosenberg
439d
ago
Interview
sonyinteractive.com
110°
16
Assassin's Creed Shadows: Inside the technologically revamped Anvil Engine
446d
ago
Interview
eurogamer.net
130°
1
Why inZOI Is More Than Just The Sims With Better Graphics
453d
ago
Interview
gamerant.com
190°
44
Xbox creator claims there’s still “no killer app” for VR yet
470d
ago
Interview
pcguide.com
110°
1
I Sat Down With a Developer Behind Call of Duty's SBMM
471d
ago
Interview
insider-gaming.com
350°
30
Spider-Man 3 PS5 Star Confirms What We All Suspected About the New Game's Story
473d
ago
Interview
thedirect.com
180°
14
PlayStation games on PC is "almost like printing money", says Shuhei Yoshida
474d
ago
Interview
eurogamer.net
100°
PS5 and PC Single-Player Action Game Lost Soul Aside: The Big Interview
477d
ago
Interview
ign.com
160°
10
Diablo creator explains he had to leave Marvel Heroes “for my sanity”, still feels “guilty”
483d
ago
Interview
videogamer.com
100°
2
Atomfall dev on why every detail needs to 'pull its weight'
485d
ago
Interview
pcguide.com
110°
12
Why Avowed Doesn't Feature Traditional Classes
486d
ago
Interview
gamerant.com
110°
6
[Interview] Aspyr talks Tomb Raider 4-6 Remastered
487d
ago
Interview
nintendoeverything.com
110°
2
Diablo creator David Brevik doesn't vibe with today's rapid ARPGs
489d
ago
Interview
videogamer.com
110°
2
Elder Scrolls co-creator recalls the year-long nightmare of making Daggerfall’s iconic box art
491d
ago
Interview
videogamer.com
160°
4
Elder Scrolls co-creator is “super grateful” for fans remaking old games, but feeling is bittersweet
501d
ago
Interview
videogamer.com
460°
123
Is Starfield Coming to PS5? 'Keeping Games Off Other Platforms Is Not the Path for Us’
502d
ago
Interview
pushsquare.com
200°
17
Crytek Wanted Crysis To Be "Future-Proof"
507d
ago
Interview
dualshockers.com
320°
99
Xbox’s Future in Console War Looks “Pretty Bright” According To Circana's Mat Piscatella
524d
ago
Interview
gamesradar.com
140°
7
Ex-Starfield dev dubs RPG’s design the “antithesis” of Fallout 4
531d
ago
Interview
videogamer.com
100°
8
How Need for Speed has reinvented itself for 30 years
533d
ago
Interview
traxion.gg
120°
1
Halo Wars lead explains why Master Chief was actually “off the table”, and it wasn’t Bungie’s fault
536d
ago
Interview
videogamer.com
270°
19
Veteran Starfield developer surprised by sheer number of loading screens added late in development
542d
ago
Interview
videogamer.com
400°
61
The Witcher 4 Developer Explains Why It Went With Ciri Over Continuing With Geralt as Protagonist
546d
ago
Interview
ign.com
100°
4
How Doom changed the world (according to boomer-shooter godfather John Romero)
547d
ago
Interview
shortlist.com
230°
31
Marvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"
549d
ago
Interview
videogamer.com
230°
60
Dragon Age: The Veilguard interview: "It was never going to match the DA4 in people's minds"
554d
ago
Interview
eurogamer.net
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