
Game Rant chats with Avowed's game director about the deliberate decision to exclude traditional RPG classes, despite having them at one point.

Avowed arrives on PS5 after a year of post-launch refinement and it shows. Obsidian's writing delivers a richly layered mystery with companions who challenge rather than echo the player. Dual-wielding combat offers genuine flexibility across melee, ranged, and magical archetypes. Twenty to forty hours of filler-free content. PS5 players are getting the best version of a very good RPG.

I’m glad I was able to ignore the overall negative sentiment around the game and play the PS5 version, which now has the anniversary update. The reason? Avowed is a unique RPG with thrilling combat and an intriguing storyline that features a God in your head.

Obsidian Entertainment's Avowed is now available on PlayStation 5, coming alongside a sizable Anniversary Update one year after the game's original release for Xbox Series X|S and Steam last year.
" Avowed a standalone game that doesn't force Pillars of Eternity onto its players."
I wanted Pillars to be a huge part in the game. I mean I did spend an insane amount of time playing the first 2.
"The Elder Scrolls 5: Skyrim, which Avowed was initially inspired by, doesn't lock players down to a specific class."
This was one of the reasons why Skyrim was so shallow. Not one decision I made in the game mattered.
"Avowed somewhat lowers the barrier to entry while offering depth to those who want it."
They would have to be real world wizards to pull this off. But honestly, it sounds like they removed the RPG from their RPG.