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390°
65
Todd Howard: "The next generation is about access"
2060d
ago
Interview
gamesindustry.biz
380°
40
"It's just impossible": Devs explain why big online games always seem to break at launch
2672d
ago
Interview
gamesradar.com
380°
34
Developing for next-gen - and 120fps - with Codemasters and Digital Foundry
2098d
ago
Interview
eurogamer.net
380°
23
Mass Effect: Andromeda: BioWare on PS4 Pro, Scorpio and the likelihood of a Switch release
3470d
ago
Interview
stevivor.com
380°
63
Cyberpunk 2077 Dev Talks Microtransactions -- "We Won't Be Aggressive"
2111d
ago
Interview
gamespot.com
370°
49
Legendary Game Maker Peter Molyneux Talks Regrets and What's Next
3365d
ago
Interview
glixel.com
380°
68
Hulst: PlayStation Studios is all about the “quality and the uniqueness of the gaming experiences”
1745d
ago
Interview
gamesradar.com
370°
43
Forspoken devs looked at two PlayStation exclusives to learn what open-world mistakes to avoid
1285d
ago
Interview
vg247.com
370°
44
Why Uncharted: The Lost Legacy Became A Stand-Alone Expansion
3371d
ago
Interview
gameinformer.com
370°
37
PS5 Pro Getting Big AI Upgrade While Sony Hints Toward PlayStation 6
353d
ago
Interview
cnet.com
370°
24
The People Making Cyberpunk 2077 Would Like To Correct A Misconception About Game Development
3691d
ago
Interview
kotaku.com
370°
52
Fortnite Fight: CEO Explains Why He Launched War Against Apple, Google
2106d
ago
Interview
npr.org
370°
33
Final Fantasy VIII Director Yoshinori Kitase Explains Why It Was Late To The Remaster Party
2547d
ago
Interview
translate.googleusercontent.com
370°
13
Cory Barlog on the sadistic Give Me God of War difficulty (and tips to survive it)
2986d
ago
Interview
finder.com.au
370°
77
Middle-earth: Shadow of War's director of technical art talks Project Scorpio
3390d
ago
Interview
techradar.com
360°
24
Quick update on Kingdom Hearts 3 development from game director Tetsuya Nomura
3466d
ago
Interview
gamezone.com
Ad
370°
64
Tameem Antoniades: "'Hellblade 2' will make 'Hellblade' look like an indie game"
1592d
ago
Interview
nme.com
360°
25
Red Dead Redemption 2 - how advanced AI and physics create the most believable open world yet
2796d
ago
Interview
vg247.com
360°
30
DICE 2016: Kojima Interested in Horror, ‘Displeasure’ for VR Projects
3774d
ago
Interview
ign.com
360°
36
Elden Ring boss discusses Bloodborne remake, benefits of waiting for new hardware
849d
ago
Interview
eurogamer.net
360°
37
God of War Director Reacts to 10/10 Reviews
2989d
ago
Interview
youtube.com
360°
54
PS5 Backward Compatibility Will Boost Its Adoption Rate, Says Romance of the Three Kingdoms 14 Dev
2429d
ago
Interview
gamingbolt.com
360°
59
Shadow of War developer discusses the game's controversial loot boxes
3190d
ago
Interview
eurogamer.net
360°
55
Ghost of Tsushima Is Sucker Punch's 'Biggest Game' Ever
2222d
ago
Interview
ign.com
360°
57
Horizon Zero Dawn's Producer Talks About a Sequel
3388d
ago
Interview
kotaku.co.uk
360°
44
Amy Hennig on Uncharted: "You could always jump back in"
2912d
ago
Interview
gamereactor.eu
350°
53
Resident Evil 7 On PS4 Pro The Ideal Way To Play If Your Wallet Allows It, Says Capcom Dev
3474d
ago
Interview
gamingbolt.com
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
51d
ago
Review
gertlushgaming.co.uk
20°
0/3 Approvals
Saros Trophy Guide & Roadmap
51d
ago
Article
daynglsgameguides.com
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