
Developers from EA, Massive, and more explain why and how things go wrong.
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because the testing environment does not adequately simulate the real-world environment. I know they do network stress tests, but even those aren't big enough to simulate the amount of traffic that occurs once the game is released to the public.
Which means as a customer, I should wait 6 months for all the issues to get patched out? If everyone does that you will have zero sales and no player base, which in turn will mean no point to support the game and it will get pulled.
Bit of a vicious circle really, early adopters who pay full price effectively get an unfinished game, so why be an early adopter?
excuses, nothing more.
i remember when i played Diablo 3, they had testing server, in that server sometimes came big patches and they tested those patches sometimes over 6 month. that was just for patches.
now we have million dollar companies testing their new games 3 month before release, even less, you never going to release good product with such little time, that is a fact.
Sony and very few others takes the time and puts some effort into their work to release finished product, not half asssed.
Stick to linear games then...
Yeah, that's all bullcrap. Very informative and technical - but still bullcrap.
2011 - EA/DICE release BF3 beta test. The game however launches with lots of connectivyity and network issues
2013 - EA/DICE release BF4 beta test. The game however launches with lots of connectivity and network issues
2015 - EA/DICE release BFH beta test. The game however launches with lots of connectivity and network issues
2015 - EA/DICE release StarWarsBF beta test. The game however launches with lots of connectivity and network issues
2017 - EA/DICE release StarWarsBF2 beta test. The game still launches with lots of connectivity and network issues
2018 - EA/DICE release BF V beta test. The game still launches with lots of connectivity and network issues
2019 - EA/DICE Anthem beta test. The game however still launches with lots of connectivity and network issues
How many beta tests does it take before you learn from the past and make the adjustments necessary to prevent server overload at launch? Surely you've done it enough times now to know exactly what's going to happen when 2 million peolpe try to log on at the same time? If you haven't learned yet how to deal with that then don't ask for my money on day 1.