All Channels
Popular
380°

"It's just impossible": Devs explain why big online games always seem to break at launch

Developers from EA, Massive, and more explain why and how things go wrong.

Read Full Story >>
gamesradar.com
ziggurcat2657d ago

because the testing environment does not adequately simulate the real-world environment. I know they do network stress tests, but even those aren't big enough to simulate the amount of traffic that occurs once the game is released to the public.

Cobra9512657d ago

That may excuse the connectivity issues, not the many bugs that have nothing to do with servers or online functionality.

Cmv382657d ago

The 10 qa testers can't do nearly as much as the millions of users. That's why open beta testing is important.

ziggurcat2657d ago

sometimes not even that is enough.

rainslacker2657d ago

The stress tests actually tend to throw more data at the servers than you'd see in normal day one launches. The problem is is that they can't always account for real world application of the game, where you have players doing unexpected things, which may not line up with expected results.

Sometimes the stress tests aren't adequate, but it's usually more that you go from 40 game testers, to a couple million users, and it changes the dynamics of the net code interaction on the servers.

The bugs are quite another issue though, and more because of the aforementioned fact that they may have 40 game testers at the peak, and while they may find a lot of bugs, a great number of them never get the chance to get fixed, and sometimes, those bugs can compound when applied across millions of players.

Name Last Name2657d ago

Sorry, but its not my problem that publishers want to push games out fast and devs have no time. I feel for the devs but as a consumer my wallet will talk.

sprinterboy2656d ago

Really interesting article, especially explaining the servers, like too much traffic on a motorway.

+ Show (2) more repliesLast reply 2656d ago
Futureshark2657d ago

Which means as a customer, I should wait 6 months for all the issues to get patched out? If everyone does that you will have zero sales and no player base, which in turn will mean no point to support the game and it will get pulled.

Bit of a vicious circle really, early adopters who pay full price effectively get an unfinished game, so why be an early adopter?

Cobra9512657d ago

I was an early adopter when I was young. Now I'm not. I have a feeling most of us are similar. We start out with a lot of eagerness and impatience. Then we mellow out as we age, and we make more considered decisions. We wait until things are right.

That works all around. There are enough early adopters to make the whole thing viable; and the more experienced among us avoid the early issues altogether.

sprinterboy2656d ago (Edited 2656d ago )

Well said, gaming since the early 80s

BQ322657d ago

Because if its a multiplayer game you will be way behind in the skill gap and find it hard to compete with top players. If you a sp gamer than those types of games dont typically suffer from the same types of stress issues anyway. Im a very competitive mp gamer and would never consider buying a game i am hyped for late.

BQ322656d ago

Lmao off at the down votes on a perfectly reasonable position. This site is chalk full of multiplayer game haters always whining that devs should only focus on sp because your too afraid to compete, or just think how you enjoy games should always be the epicenter of gaming. I have news for you guys, you may be the majority on n4g, but you are quite disproportionately in the minority of gamers as a whole. You don't see a bunch of multiplayer gamers always crying that all the time and investment is being wasted on sp. Pansies.

nibblo2656d ago

I agree and it doesn't usually take 6 months as the OP said maybe a month if they have done a beta stress test. People here are so anti MP because they tend to be PS players and bend their knee to everything single player. I like both so don't care.

Cmv382657d ago

If I like a game and see potential in it, I have no issue being a day one buyer. But its up to the developer to put out something people can believe in. That's why open beta is important. Helps the potential consumer and the developer. I don't mind bugs as long as the fun is there. Bugs can be fixed... lack of fun can't. Example fallout 76.

CP_Company2657d ago

excuses, nothing more.

i remember when i played Diablo 3, they had testing server, in that server sometimes came big patches and they tested those patches sometimes over 6 month. that was just for patches.

now we have million dollar companies testing their new games 3 month before release, even less, you never going to release good product with such little time, that is a fact.
Sony and very few others takes the time and puts some effort into their work to release finished product, not half asssed.

princejb1342657d ago

What did you expect is EA. They love making excuses

Felix_Argyle_Catbro2657d ago

It's not just EA. Plenty other companies also gave their answers. They're all excuses to you? Why do you pretend that you know more about the products than the devs do?

princejb1342657d ago

@felix no one is pretending. My answer is based on their track record. When was the last time EA released a product with no issues?

Cernunnos2657d ago

Diablo 3's launch was a complete disaster though!

Felix_Argyle_Catbro2657d ago

Why does an average consumer (you) pretend he knows more about the product than the devs do?

Activemessiah2657d ago

Stick to linear games then...

ArchangelMike2657d ago (Edited 2657d ago )

Yeah, that's all bullcrap. Very informative and technical - but still bullcrap.

2011 - EA/DICE release BF3 beta test. The game however launches with lots of connectivyity and network issues
2013 - EA/DICE release BF4 beta test. The game however launches with lots of connectivity and network issues
2015 - EA/DICE release BFH beta test. The game however launches with lots of connectivity and network issues
2015 - EA/DICE release StarWarsBF beta test. The game however launches with lots of connectivity and network issues
2017 - EA/DICE release StarWarsBF2 beta test. The game still launches with lots of connectivity and network issues
2018 - EA/DICE release BF V beta test. The game still launches with lots of connectivity and network issues
2019 - EA/DICE Anthem beta test. The game however still launches with lots of connectivity and network issues

How many beta tests does it take before you learn from the past and make the adjustments necessary to prevent server overload at launch? Surely you've done it enough times now to know exactly what's going to happen when 2 million peolpe try to log on at the same time? If you haven't learned yet how to deal with that then don't ask for my money on day 1.

ziggurcat2656d ago

"How many beta tests does it take before you learn from the past and make the adjustments necessary to prevent server overload at launch?"

It is literally impossible to adjust for that in the beta testing or general QA phase of development. It's not specific the EA/DICE, either, this is something across the whole board.

ArchangelMike2656d ago

It's not impossible. With the basic advances in modern technology - especailly where everyone is claiming that cloud based gaming and streaming id the future - this should have been cracked after the second or third incident. They even addressed it in the article you simple rent more virtual servers for your launch window. Publishers don't want to fork out the extra investment, that's why.

Show all comments (40)
50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

Read Full Story >>
gamesradar.com
Jin_Sakai48d ago

30fps sucks. Especially on an OLED.

30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

Read Full Story >>
twistedvoxel.com
30°

Inkle co-founder explains how TR-49 broke even in three hours

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

Read Full Story >>
gamedeveloper.com