How do you go about developing for next-gen when it's still an unknown quantity? Digital Foundry's Rich Leadbetter talked to Codemasters' technical director David Springate to find out - and they had a very interesting conversation.
"It was so offensive to me"
Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.
"Xbox Series S is a great piece of kit" thats good to hear.
OnRush is really underrated.
Pin unsure 120fps is worthwhile on consoles imo it's certainly more fluid than 60 but I'd rather have 60 with RT and other settings on
“It has less ram, there’s less that you’re gonna be able to do”. Says it means less texture resolution, in some cases less crowds, less weather effects, less shadows and things like that.
That sounds like it’s going to hold back gaming
Omg. The studio says.... The studios will say everything to sell their games and this pr dude from Microsoft the same. Only half brain gamers believe that gamers with low budget, the S target, got TV that run at 120 frames. Pointless. But i dont agree it hold games back. Did the switch hold 3rd party games to the ps4 or xbox? Not really. It will get the worst version of all games. Lower textures, lower number enemies, lower number of npcs, lower field of vision, more fog. No S game will push forward videogaming like the series x or the ps5.