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dsogaming.com
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140°
6
Warhammer Vermintide 2 Interview - DX12, Denuvo, Multi-core CPUs, Physically-based Rendering & more
3076d
ago
Interview
dsogaming.com
150°
7
id Software Tech Interview: DX12, Vulkan, Mega-Textures, PBR, Global Illumination & more
3586d
ago
Interview
dsogaming.com
130°
1
Unity Technologies on DX12, Vulkan, Ray-tracing, PBR, Dynamic LOD, E3 Demos & more
3643d
ago
Interview
dsogaming.com
260°
11
Crytek on DX12, Vulkan, Async Compute, Global Illumination, Ray-tracing, PBR & E3 Demos
3651d
ago
Interview
dsogaming.com
350°
108
The Division’s Developer: “We do have to keep it in check with the consoles”
3754d
ago
Interview
dsogaming.com
210°
5
Avalanche on Avalanche Engine's Future, Tech Features, DX12 & Dynamic Tessellation Plans
4027d
ago
Interview
dsogaming.com
110°
9
Cloud Imperium On Star Citizen Mods, PC Exclusivity, Graphical Features, DirectX12 & Multi-core CPUs
4202d
ago
Interview
dsogaming.com
180°
9
Crytek Talks Ryse Tech: Consoles vs PC, Textures Resolution, Mantle, VRAM Specs, LOD Solution
4245d
ago
Interview
dsogaming.com
220°
16
Ubisoft Talks ACU Tech: Multi-core CPUs, Lighting System, Mouse Acceleration, Next-Gen Development
4280d
ago
Interview
dsogaming.com
140°
8
Rebellion Talks Sniper Elite 3 Tech - Tessellation, Mantle, DX12, Multicore CPUs, Obscurance Fields
4329d
ago
Interview
dsogaming.com
100°
5
EIDOS Montreal Talks THIEF Tech - Tessellation, FOV Slider, Multi-Core CPUs & Graphical Features
4549d
ago
Interview
dsogaming.com
110°
11
Ubisoft Talks AC4 Tech – AnvilNext Engine Features, Global Illumination, DX11.2, AMD’s Mantle
4604d
ago
Interview
dsogaming.com
130°
18
CDPR Talks The Witcher 3 Tech: Tessellation, PhysX, Fur Tech, DX11.2, Windows 8, Global Illumination
4623d
ago
Interview
dsogaming.com
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