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140°

Warhammer Vermintide 2 Interview - DX12, Denuvo, Multi-core CPUs, Physically-based Rendering & more

DSOGaming writes: "A few days ago, we had the pleasure of interviewing Fatshark’s CTO and co-founder, Rikard Blomberg. Blomberg shared more details about Warhammer Vermintide 2’s Engine and talked about DX12, the Denuvo anti-tamper tech, Physically-based Rendering and more. Enjoy!"

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dsogaming.com
timotim3069d ago

Cool. I'm enjoying part 1 a great deal. If it weren't for GWG, I would have never played it at all and now I'm most likely going to pick up part 2. Bring it to Xbox Play Anywhere and I'm there for sure.

2ndhandcorn3069d ago

Yeah i enjoy the game i just do not understand the crafting crap as usual in game so i do not use it lol .

3069d ago
zerocarnage3069d ago

There tons more people to play this with now GWG gave it away, when a game is dieing, GWG can be a saviour to a game because there was a time it went silent for a while.

Apart from that the game is tough, challenging and very good..

Who doesn't like killing rats..

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50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

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gamesradar.com
Jin_Sakai25d ago

30fps sucks. Especially on an OLED.

30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

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twistedvoxel.com
30°

Inkle co-founder explains how TR-49 broke even in three hours

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

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gamedeveloper.com