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indiebydesign.net
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280°
41
Why are Capcom so good now?
1886d
ago
Podcast
indiebydesign.net
280°
78
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1956d
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Podcast
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250°
61
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1837d
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Podcast
indiebydesign.net
220°
4
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2054d
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Podcast
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200°
26
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2061d
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Podcast
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150°
8
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1879d
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Podcast
indiebydesign.net
140°
7
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1671d
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Podcast
indiebydesign.net
120°
18
Finding the Joy in Trashy Games
1531d
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Podcast
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100°
3
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1727d
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Podcast
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100°
5
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1537d
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Podcast
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100°
7
Remaking Legacy of Kain: Soul Reaver
1501d
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Podcast
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100°
12
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1907d
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Podcast
indiebydesign.net
90°
8
Back 4 Blood: Helped or hindered by Left 4 Dead's legacy?
1692d
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Podcast
indiebydesign.net
90°
7
The Tim Schafer Interview
2019d
ago
Interview
indiebydesign.net
Ad
90°
1
What's so good about Hades after 400 hours?
1935d
ago
Podcast
indiebydesign.net
90°
5
The Genius of Metal Gear Solid's Opening
1678d
ago
Podcast
indiebydesign.net
90°
3
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1977d
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Podcast
indiebydesign.net
80°
4
What makes Resident Evil great? [25th Anniversary Celebration]
1900d
ago
Podcast
indiebydesign.net
80°
1
Why and how do videogame safe rooms work?
1921d
ago
Podcast
indiebydesign.net
80°
5
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1991d
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Podcast
indiebydesign.net
80°
24
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1495d
ago
Podcast
indiebydesign.net
80°
2
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2046d
ago
Podcast
indiebydesign.net
80°
IBD Podcast #14 - Steve Gaynor on Gone Home, Tacoma and games in culture
3259d
ago
Podcast
indiebydesign.net
80°
2
When is death in a game about more than dying?
2012d
ago
Podcast
indiebydesign.net
70°
2
What is environmental storytelling?
1963d
ago
Podcast
indiebydesign.net
70°
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1844d
ago
Podcast
indiebydesign.net
70°
IBD Podcast #06 - Dean Hall talks DayZ, Early Access and Community
3290d
ago
Podcast
indiebydesign.net
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