I'll stick to my PS3 for the single player exclusives and my Xbox for everything else.
A friend came over with his copy of MW2 late last night we popped it into my PS3 and Multiplayer didn't work. Not because the IW devs "don't have their sh!t straight" but because PSN connection service was down.
Everyone rushing in here blaming the IW DEV's because their precious PSN could never be the issue, and saying so is near blasphemy is hilarious.
I've been a N4G user since 2006 and somehow the console war opinion pieces still make it through N4G and on the front page. I also want to know when N4G became the SDF? It seems like you can't have an article that sheds positive light on the 360 without 200 comments of why the PS3 console and games are better. Or even worse when an opinion piece sheds negative light on the PS3, N4G comments run ablaze defending a console by bashing the others!?! This article and comments are a prime example, ...
@Bunnyslippers
The article nor the video mentions Seadragon or Blaise Aguera's work. So you somehow read into the article that "New High Resolution Image Enlargement Tech" or "This new revolutionary tech is called the Gigapan" really infers "This new revolutionary tech is called the Gigapan really is 5 year old tech from Microsoft but is "new" because its running on PS3/PSP"?
I'll agree to disagree that I missed the point of t...
@raztad
Like I said before this tech was developed by Microsoft and is nearly 5 years old. If you ever visit the HardRock casino in LV, check out one of their surface tables. You will see that Surface's photoview of their menu's incorporate Seadragon's photozoom, with incorporated live video/audio, and interactive menus for ordering your meal. I didn't see anything I hadn't seen before in their demo
@Isaahc, meetajhu
Microsoft's Blaise Aguera co-developed this exact image algorithm in 2005 while working on Seadragon and Photosynth. He demoed both for TED in 2007. Its ironic that the "cool" tech Sony is demoing, is nearly 5 years old, developed by Microsoft, and is already used in production versions of Photosynth, and Surface. Extremely neat demo, but in no way did Sony innovate or create this tech.
Ted Talk:
To bring my point home, I know that...
One system being "better" than another is based mainly on user opinion. However if you look at the facts PS3 is selling less games than any other console, was admittedly released too early with unsupported dev kits, IDE's, and APIs sent to developers, has a difficult architecture that is unlike PC/360 that effectively alienated the new PC developers turn console developers that Microsoft was able to win over with its 360 platform being near identical to PC resulting in more games ex...
Lets be adults about this. I own all 3 consoles and I enjoy my PS3, however 360 has clearly won the console race so far. The 3rd party games for the most part have been better and cheaper to make for the 360. Games released with no AA or sub HD resolutions to accommodate the difficult PS3 architecture is simply a sign of development houses not willing to take a monetary hit on more development cycles focused toward the PS3 since the game adoption rate is the lowest of all current gen consoles...
DS=Gamecube
DSi=Wii
No performance increase, same games, but with more gimmicky control options.
Unless you are really going to use the camera, save some money and get a DS and an M3, for all of your movie watching, mp3 listening, and emulation needs.
The only people excited about "Cloud" in the sense that game processing will be handled entirely by a remote server, are the people that don't understand it. I'm sure to teenagers/marketing/sales people this sounds great, but unfortunately they do not understand it is not possible to have a good gaming experience.
I am currently on a 50Mbps down and 50Mbps up connection at work. Packet response to my local ISP office 10 miles away I have a 5ms response time. Now having ...
Anyone in IT or the security industry will tell you that "Cloud" is the big buzzword flying around in nearly any computer company. "In the Cloud" applications work great, but dumbass CEO/CTO's don't realize that "in the cloud" doesn't work for every application. It is going to take a number of companies to fall on their face before VC's and stockholders start to make the C level idiots realize that buzzwords can sell but not produce.
I have a 20mb co...
This quote is almost 20 days old. Seb has stated as soon as today that GG is still looking into control issues. He has been deflecting these reports as OLD NEWS, since Monday.
http://boardsus.playstation...
I'm playing Killzone 2, however I'm fighting the awful controls as much as the Helghasts.
If GG would fix the controls. Too sluggish, and no config option changes it.
Next David Paterson will probably propose a tax on seeing.
Looks like the Virgin review noticed the controls as well:
"Controls, which will perhaps prove to be more of a deal-breaking factor than any other for some gamers. At first, the controls feel terrible. There's an almost sluggish feel; a tiny but noticeable delay between pressing a direction with the Sixaxis thumb sticks and the shifting of the targeting reticule. "
I wish that GG would make the Multiplayer "feel" a configureable option in SinglePlay...
It has always been this way. I have the PS3 for the exclusives. But the multiplats look and run better on the 360. This is because the 360 is closest to the PC archtecture and Microsoft worked closesly with PC developers to bring them into console game development. 360's similar "simpler" PC architecture paired with a stronger GPU with more shader pipelines and native AA support that doesn't require asynchonous CPU utilization and hacking apart a game engines memory management make ...