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@GTgamer
I Also read the article... Where did you get "MS has not surpassed 5 Million yet"?
just wondering
@
TheCaptainKuchiki
"..I'm soooo tired of seeing each day a new article on how great directx 12 and esram"
If you are so tired then don't read them, don't comment on them. The solution is simple. You are the one who choose what to read no one is forcing you. There are plenty of other stories/articles in this website.
Huh?
In the video game industry, AAA (pronounced "triple A") is a classification term used for games with the highest development budgets and levels of promotion.[1][2][3][4] A title considered to be AAA is therefore expected to be a high quality game and to be among the year's bestsellers.
http://en.wikipedia.org/wik...
That's what I always thought AAA meant.
Or maybe English is not his first language.
"cinematic look"
Dat word :/
I do agree 60fps all the way
not worldwide at least
I wan this game to be really good. But i must admit i'm a little concern since last Imsomniac games haven't been that good. It does look good though hopefully it lives up to their promises.
From The article,
"The eSRAM has been long touted as the reason behind the lack of 1080p games, however Microsoft seems to be working hard to resolve this issue.
The June SDK update allowed games like Destiny to run at 1080p on the Xbox One and games like Sunset Overdrive will push for better effects, instead of a higher resolution using the latest update. Having said that, the Xbox One version of Outlast still managed to run at 1080p without using the S...
Get rid of the original version switching and give us 1080p, we all know how Halo 2 looked back in the days.
Im not quite sure about that but any boost the Xbox can get is good for gamers.
Its great that Phil is upfront with this. I like the fact that he's been honest.
@EeJLP-
i dont know why you're getting disagrees, what you said is in the article, which makes me wonder, if they cant get the Halo 2 Anniversary mode to the 1080p mark then what resolution will H5 be...
UC4 + 60 FPS =
http://images.sodahead.com/...
@above
And how do you think they get that direct access to the gpu and memory from? From tools and software. Hardware mean nothing without software
The fact that consoles can be code to the metal doesnt mean newer tools will not have big imapct on them and theres where the problem with this saying lies, people use it as if you are already coding to the metal then you wont see any more improvements and that is not the case. Its been used out of context.
I love how people throw the "code to the metal" thing around without knowing what it means. Code to the metal means that developers can code almost the the capacity of the hardware based on the tools/software they have.
If you have better tools and those tool use better the hardware you will get better performance. People need to stop repeating thing they hear in the internet without knowing what they mean.
I do agree it will be more beneficial to P...
http://gamingbolt.com/sunse...
There read... Imsomniac decided to use the 10% for other things not resolution. But also thanks to that 10% Bungie is upping Destiny res to 1080p
Well you have to look at what the game is doing also. Graphics its not the only part of games that consumes bandwidth. Like players on screen, AI on screen, physics etc...
@GTgamer
Well your gut feeling doesn't mean what you are saying is true like you are making it to be.