"Play Time Depends on Player Ability"
Breaking News!
Import is still possible.
There are human enemies too. And they can be killed quite gruesomely.
Well, blame the Allies after World War 2.
It's as tiring as hype articles if you ask me.
Why would other console owners hate monkeys?
I don't think you understand how engines work. Hell, I don't think you understand what framerate is.
That's not the point. It's about overhyping which is typical for Dualshockers. "Hey, look! Random person x said y!"
Oh, it's Dualshockers again!
Don't compare speedruns or the like to first playthroughs like the guy who unlocked the trophies.
Also MGR has a shit-ton of replay value... A thing most linear shooters don't have.
On the white character, a rifle.
"The hunter dressed in white wields in his left hand a sort of long-barreled rifle that we haven’t seen before." The PSX 2014 gameplay video disagrees.
I don't think each game needs replay value.
The same could be said about the constant hyping.
Have fun with your 6/10 dude bro QTE shooter.
PC is THE plattform for racing sims anyway.
>immersion
When it comes to immersion, yes, I agree.
The thing is, the OR has a limited FOV. Most harcore racers use triple screens, which is a lot more useful than VR (high FOV, high peripheral vision).
Sim racers never really cared about graphics. They want accurate physics. That's why people still play old racing sims like Richard Burns Rally (aka as the best rally sim) from 2004.
@Ikki_Phoenix
FYI, GT6 has worse physics than the games he listed. Sorry, but most sim racers on PC laugh at the GT series. That's sadly a fact.
"other shooters that offer way more content"
Like that linear singleplayer shooter without replay value we get next week?