This is how I feel about this game. :)
http://www.youtube.com/watc...
I dont see what everyone's impressed with.
i just dont. it looks ok but certainly not DAZZLING!
For Pc users the optimization of code to run on systems has come down to video card optimization, us pc users have not seen a cpu limited game in ages.
whats good about that is the fact the gpu manufacturers Nvidia Ati (intel sucks) have been releasing more and more supportive systems to help take advantage of the gpu in a few languages.
OpenCL(ATI)
CUDA(Nvidia)
Physx(Nvidia)
Stream(ATI)
and dx11 pipelines.
although the hard...
I'm just going to leave these words here... feel free to read them.
I'm just going to leave these words here... feel free to read them.
who cares what the graphics/car looks like its all about the getting from a-b/gameplay.
Im sure the radio flyer/console developers would totally annihilate the dodge viper/pc developers if they made a car/pc game. ;)
phssh, cant blame em for dreaming.
and I can definitely verify I am downloading NOW!
hopefully its good!
They should have made more fukin games!!!!!
they had the tegra chip at their disposal
project Gotham Ferrari was the tops for its time could have taken off but they just stopped making the games.
very bad decision.
Whenever I read a comment about kz2-3 it makes me laugh not because I'm absolutely positive they know nothing about what is actually superior or a showcase of powerful systems, but for the fact that when i read them an image pops in my mind of my childhood when all of my friends had a TV with the AV wires hanging off the front of it talking about how all games were was just digital chicken wire with stuff painted on it and that the ps2 was the most powerful computer ever.
...
Radphil.
I have no wired controllers just ps3 controllers
and i use them just fine to game on my pc.
when it seems to work better than a kb or mouse
or when i want to play laying down.
either way if a game is available for more than one system i would ABSOLUTELY NO QUESTIONS choose to get the pc version it uses all of the pixels on my monitor. and it plays smoothly with no slowdowns.
the only games i have for ps3 is gt...
I hate to say it but this smashes killzone to the ground.
all they need to work on is animations and they've got a major winner.
holy crap can you believe this is made with unreal.
DAYUM!!.
EDIT:
this looks like something niel blomkamp would make!
LOOKS SWEET!!!
ME too not on videos tho just on the account so i never have any trouble regaining access to my 40 or so games on steam
Can you PM me an article about that i cant seem to find one on google.
but if the whole ????? thing is true then thats great news for me cause that means theyre hiding something. :)
Let see what amounts to nothing special.
physics in comparison to most all other games. 10/10 wipes the floor with any game released on console
Graphics technically speaking 10/10
wipes the floor with any game released on pc or console
Sound 8/10
every sound is rendered with precision not seen in many games even the amount of sounds occurring at any given time is something to be respected.
Gameplay 9/10
The footage is convincingly realtime. ;)
srry upon closer inspection I was wrong.
I still do not believe that this will be the LOD. For actual gameplay but naughtydog will most definitely blur the line so it wont matter. Ive got a PS3 sittin right next to my monitor and Im pretty familiar with the capabilities of the box, but convincing someone of that is apples to oranges Been dealing/W this stuff all of my life.
let me make a well phrased statement,
No really Im dead serious. In engine. maybe if drake's face was the only thing being rendered. that is all. Im not trying to sound smart its just not in the scope of the system. the cg render is to draw attention from unwitting fans games like GOW do the same thing. its ok tho most people wont know the difference. drake will only occupy about 3%-%15 of the screen for a majority of the game, unless its during a cut scene, during which i am unsure if they will use pre rendered cg movies to ...
They lowered the efficiency on all calculations In order to better Framerate. All of the calculations that were being done realtime on C1 are still there they are just majorly Pulled back. it looks nice but its just a polished turd. However when designing games all assets that are used to create in game meshes rigid bodies and assets are ULTRA HIGH RESOLUTION so no doubt crytek has these assets and can implement them. for example in UDK it is as simple as a few clicks to import a model from 3...
Those arent Screenshots.
wait the lower ones are. but the one with the scarf is not a screenshot. sorry.
not gonna happen realtime.
tell you you honestly aren't that gullible.
its ok if you wanna disagree ive come to expect denial to the truth. It has to do with poly count, Those are in Engine Renders. nothing about that has anything to do with realtime. Sheer Sheep.
TOTALLY AGREE 100%
i used to get mad when they made multiplayer
for me it all started with cod2 making 2 separate executables.