Exactly. Why spread content across multiple sequels when you can just keep building out a game bigger and bigger.
In the case of Mario Kart, there are so many classic tracks that would be awesome to revisit with upgraded graphics. The Wii version had some awesome tracks, and I miss so many of the N64's tracks. To have all of that stuff in one package is why DLC would make people happy in this instance.
I'm wondering what you mean by 'depth.' I'm not trying to pick a fight here; I'm genuinely curious. How do you explain depth without talking about numbers of things (more maps, more weapons, more eras, more vehicles, etc.)?
That's what the article is about.
The anti-consumer part of that equation though is the embargo, not the pre-order.
They're making one. Sega doesn't have the rights to the IP; the creators do. And earlier this year, they Kickstarted a new game. The art on this post is from the concept art of that new game, I believe.
This is probably the best news I've heard all day!
The article was that negative? Didn't seem that way to me
Dat image tho
Don't Starve is great!
Fun is subjective, though. And it's not like there's no combat or anything in the game. But I don't think a game like this needs multiplayer to be entertaining. They're doing something that sounds like it's pretty new, so that's cool.
I was just playing the PSN version last night, and it looks a bit more jagged than these screenshots, but it still looks pretty good. Especially compared to some of the other PS1 games I played from PSN.
I'm on the fence about this game still, but my interest is growing. I envy your hatchet envy.
Holy geez, it's been frustrating trying to get these things. First it was Marth and Villager, now it's Little Mac. I'm not looking forward to the store exclusives nightmare we're sure to see with Wave 3.
I think that, as someone who goes by the name Alcoholic Luigi, that he intended it to read 'humorously ironic'
I would have been happy if they would have done a more classic aesthetic, the way Wild Arms did.
I dub this comment 'The Existential approach to Skyrimming'
I get it. I mean, there's something special about having a character voice that you don't recognize that makes that character feel more like a real person and less like an actor. Knowing who the actor is can be distracting.
Of course, all bets are off with Nolan North. That guy's versitile as heck.
I certainly hope so. I want to see a combination of Pan's Labyrinth style monsters with Metal Gear style boss fights. Hoo boy!
Never truly went away in the sense that its influence has been felt across several other genres, even while it was dormant for a brief period. The revival is a return to the core 3D platformer rather than 'games of other genres that are influenced by 3D platformers.' Those two statements aren't mutually exclusive.