lol, unless it has a "Games for Windows Live" on it, MS doesn't get jacksh!t from PC game sales.
I wouldn't mind paying 99 cents if it wasn't for the really annoying advertisements for the 4runner.
And Crackdown did 1.5 million from Feburary to the end of 2007, was a new IP, and was bundled with the frickin' Halo 3 Beta.
So inFamous has actually sold 1.2 million in a smaller time frame.
Hell yea I'd like dedicated servers and mod support....
The enemies all look the same because they're a large military force, hence they will all be equipped with more or less the same weaponry and gear.
Killzone ran at 30FPS, so go back to the open zone.
You aren't Zhuk so quit trying to impersonate him.
So...you're finally doing what Steam has been doing for years?
iD didn't make Duke Nukem, 3D Realms did.
Fail. :/
Titty bongos.
If the building starts to collapse and you're inside, you'll hear someone say "Get the hell out of here, it's coming down" and you have a few brief seconds to clear out before it comes crashing down on you.
Frank Klepacki = Godlike music composer.
If it's a shooter, I like the campaign to be at least 10-12 hours long. If it's Action-Adventure, 20-25 hours. If it's an RPG, 35-40 hours minimum.
I wouldn't exactly call it 'real fps war game' when you can revive someone who just got shot in the head with a pair of shock pads.
Actually I'd like a 'good' vietnam game.
Like BFV.
Medal of Honor: Sons of Anarchy.
You seriously don't know who Rowsdower is? For shame.
I really don't get why people would exploit for more XP.
Earn your sh!t legit.