Look I understand you don't like these kinds of games but some of us do as evidence by the praise this game gets from several different people.
But it's a bit self centered to imply that one genre should be gone just because there are people who didn't enjoy its style.
Probably how Clem reacts to strangers. Like if you tell her to be wary of strangers assuming you play a new character that meets her she would either avoid you or be all quiet.
Basically if ever they were going to transfer choices from the first season it would only focus on Clem's personality.
That's my theory at least.
Looks like an interesting enough game. Might have to sacrifice some of my savings to get a Vita.
Dead game walking
Haven't followed this title. Would you guys say if this is a title to remember?
I was just playing this mission just now. My favorite loyalty mission came from the character I was most indifferent to though. Loved Jacob's loyalty mission simply because of the 3 ways it could have ended.
I'd normally suggest heroes with a good escape skill or stun skill. The easiest way I understood the mechanics of DOTA was when I was more alive and a stun or any means to escape "feeding" was more than enough for me at the time.
Now I mostly main and fav Darkseer. Apparently not many people know how to use him but I just had a connection with the hero.
Needs more pet Mabari
I didn't feel that ME3's was that emotional. Considering that the things that happened during the game was more emotional. Grunt's stand against the Rachni, Mordin singing his final song,even that Turian that sacrificed his life to save the Krogan world.
Didn't the smithsonian once had an exhibition on The Art of Videogames a few months back?
Yup just googled it.
http://www.si.edu/Exhibitio...
To me any medium that is a representation of someone or a groups creative process combined with an attempt to get an audience thinking can be art. Is it good art? Possibly yes possibly no but its art nonetheless.
Games in my opinion is the most likely to feature a sense of art simply because as opposed to most other mediums it has a wider range of areas it tries to cover. The world, the characters, the narrative, even the way the game is played. I'm not saying that games...
Hence I mentioned good for you.
5 Things I'd like to see.
5. To see the Elcor race with their mounted turrets and stuff. Just for the sake of seeing how they fare.
4. Considering the Reaper threat wouldn't be the main focus I'd love for it to be able to have a smaller scale but more in depth setting.
3. Add a few new classes. From the multiplayer there were skills from some classes that were not in the main classes of single player that I liked.
2. Not really new but I...
I don't care at all really, I'm pretty sure most people don't either. But good for you I guess.
"Still don't understand how it's going to work, will characters address you by name in cutscenes or will you be a mute."
I don't get what's confusing about this. Three different characters. Emphasis on the word "characters". From the info given we can tell they all have their own personalities so why would they be mute and why wouldn't other characters address them by their names.
I mean with the amount of cash on the d...
But does she have flexibility?
But the ending was cliche and predictable. I said story because I meant the entirety of UC2's story was predictable and all in all the ending is till a part of the story.
What I'm trying to say the ending is only as good as the way the story has built up on it. That's my argument on the situation. And UC2's ending was built up on a cliche story thereby making the ending predictable.
I won't comment on Halo, I've never played them.
Not really. I mean don't get me wrong Uncharted 2 had great characters and great interactions among those characters. But the story for the most part was cliche.
I want to be an assassin so I can learn the art of surviving falling from a very high tower onto a haystack unharmed.
I didn't say you said it. I said you implied it. Big difference.