It's really, really not…
http://www.vgchartz.com/wor...
That headline could have been worded much better. It has unfortunate implications in its current form.
Just to be clear, Media Molecule did not make that poster.
Well, no, not entirely. A few commenters have been trying their best to point that out, bless 'em. But, y'know, the article doesn't really work if everyone gets it, so I don't mind.
Yes, but this article is more specific than that.
He just means the way you get introduced to the setting via a little train car ride.
It's the third level, but it's also the sequence over which the opening credits come up.
People who play good stories play MGS… hehehee! Funny guy.
No need. LBP2 is all of those rolled into one and then some.
There are 10 new staff members at Media Molecule who have been recruited from the community. I think they work mostly in testing. They've already been making incredible things with early versions of LBP2.
Another reaction they talked about was that to the LBP marriage proposal. Here's a link…
http://www.nowgamer.com/fea...
He says, "...
I know, you're right, the internet cried wolf too many times, but LittleBigPlanet 2 really is exceptional. I honestly believe it will prove to be much more than a create-a-game. It can go so, so, so far beyond that.
Yeah, and some new socks…
Yeah, guess the last time you checked was before details on LittleBigPlanet 2 came out, huh?
Bungie.net describes Oni as "Bungie's first console project". The PS2 version was not a port, it was developed alongside the PC and Mac versions. Just because some of the technical stuff was outsourced to Rockstar Toronto doesn't mean Bungie didn't make a game for the PS2.
But, y'know, if you want to split hairs, Bungie has a very active forum for you to bring it up on…
I swear I read that sentence back to myself over and over and I'm sure that, despite all outward appearances, it makes perfect sense.
ih_swe: Thanks for actually bothering to read the whole piece.
I've explained why the interaction in Heavy Rain doesn't engage me as best I can in the piece itself.
It really works for some people, really doesn't for others, which is why it seems a bit pointless to aim for objectivity in this case. Objectivity's over-rated anyway. Subjectivity is more honest.
Heavy Rain is a game, but it felt to me like it was trying to be like a movie to the point where...
a) It's not a review. Ever heard of opinion? It's supposed to be subjective.
b) Because you might be curious as to whether I still hate it now. And isn't it an even bigger waste of your time to comment on something you haven't read?
If you'd read this opinion piece (that's what it is, it is NOT a review), you'd know that I was NOT set on hating Heavy Rain, and do NOT hate it now that I have played it.
Why comment on an article when you've not read it?
So that I could write a well-informed piece about it because that's my job.
And also because I was curious as to whether I'd still hate it once I'd played it.
If you didn't read the article then why did you comment on it?
No, it's not open world. It's a deathmatch shooter with lots of special moves and power-ups. Customisation isn't a feature of the series either. I guess it could work, but it's not really what the series is about either. The characters are more like beat-'em-up characters.