Maybe Sony's on to something!
I could start my own "backwards compatibility service" by rendering and streaming cross-platform pre-PS4 games to PS4s! A modest $50 activation fee, for only $15/month you can play Critically Acclaimed* games! BRAND NEW: +$5/month for 1080p, +$5/month for 60fps!
*Whichever games I choose
Paying to play games you already own is justice?
http://i.imgur.com/aQawtDN....
Oh look, a 1440p 8xSSAA screenshot of Deus Ex. Installed from the same CD I purchased 13 years ago.
Maybe Sony will give you the honor of purchasing the PS2 version on Gaikai. You'll play it at 480i/30 to "preseve the original PS2 experience!"
Lulz, "justice."
@ EXVirtual
$300 for the Radeon 9700 Pro. A decent chunk of change, but worth it to play a decade before consoles made it cool.
By the same category you mean the "Microsoft and Sony's latest consoles only" category, because you forgot the Wii U. If you're going to discount the idea of Wii U being a gaming platform because it's weaker than the PS4/XBO, you can't hate PC users for doing the same with the PS4/XBO.
It's funny how you console kiddies are so excited for a resolution. I was playing at 1600x1200 a decade ago; just short of 1080p's pixel count. You might as well still be comparing the SNES to the Genesis.
If you're a fan of the series, you know MGS3 has QTEs and regenerating health. If he can pull off those things in 2004 and still not feel dated today, you have to give him the benefit of the doubt.
Furthermore, you'd also know Kojima has actively avoided making MGS games since MGS2. He isn't funding his games; Konami has typecasted him into the role.
Lastly, Kojima has always opted for heavy cinematic, mocaps, and over the top story since MGS1 and...
That's what's great about PC. If you're willing and able to afford it, you can run the "next-gen" Assassin's Creed 4 in surround 4K at 60fps. You can do it now or wait until it's cheaper. The game on PS4, on the other hand, will always be 1080p/30.
1080p? That's cute. While the XBO upscales to 1080p and PS4 runs natively, PC users are downscaling. 4xSSAA renders the game at 4K and downsamples to 1080p. At 60fps. If you have money to burn, 4K with 4xSSAA renders at 8K. Got even more money to burn? Surround 4K with 4xSSAA.
That last one's nearly 50 million pixels.
1080p is barely 2 million pixels and 900p is almost 1.5 million. Kind of puts things in perspective.
Think of it this hypothetical situation.
You just upgraded to the brand new PS4... but all the games are ports from the Wii U. That means games are designed for the Wii U. The best you can hope for is a 1080p/60 version of Wii U games. You think to yourself, "Hey! The PS4 is 50% more powerful than the XB1, nevermind the Wii U! Why can't we take advantage of all the PS4 has to offer?"
'Because because screw you. Not everyone can afford a $40...
> I just don't get what you PC guys are trying to state here, really.
http://www.youtube.com/watc...
That's the game running on a Radeon 7850 at 52.3fps average. Two things. First, the card is $100 new for Buy Now on Ebay. Second, the highest AA setting is "FXAA + 4xSSAA." 4xSSAA means each pixel is sampled from an image 4x larger, averaged, and downsampled to the displ...
Beautiful game, but hardly intensive. Here's the game running at 3840x2160 with High FXAA, 2x SSAA. Average 80fps, dips to 65fps.
http://imgur.com/a/KOnKC#0 (click the cog in an image's top-right and View Full Resolution)
FYI, 2xSSAA rendering 3840x2160 has eight times the number of pixels of 1920x1080.
Each frame would display a unique state in the animation. The limitation would be if they tie the animation cycle to the framerate instead of time, which has no benefit.
GameTime.MaxSimFps 120
GameTime.ForceSimRate 120
We don't have to guess since there's a metric for just this kind of thing. Google Image search for "viewing distance resolution."
Assuming a distance of 10 feet and a 50 inch monitor, you're in "8K good enough" territory. What that means is that you're just beginning to be able to enjoy the benefits of 8K (7680x4320) over 4K.
You'd have to be using a 23 inch TV from 10 feet away to not notice the jaggies. In other wor...
Choosing a resolution isn't "stagnant." Hardware limited to 1080p is stagnant.
@joecanada
It's being funded by that 1% for the 1%.
@ sigfredod
"I just upgraded my office rig to a pair of Titans running in SLI, driving a 4K monitor and a 1440P one (Thanks NVidia for the goodies!). We’re about ready to build the ultimate AMD rig with FOUR R9 290Xs and AMD’s eight core CPU driving a set of 4K monitors in Eyefinity (Thanks AMD!)
You think that’s a good approximation for console, even a next gen one like PS4 or Xbox One?"
Yeah... if MS/Sony update their policies, t...
Misleading comment. What he actually says is,
"Star Citizen IS a PC game. It will NEVER be dumbed down for a lesser platform. We will NOT limit the input options or supported peripherals to the lowest common denominator. We will NOT pass on features and technology just because they will only run on some hardware configurations. [...] Because of this Star Citizen will always be primarily a PC game and will embrace the best and newest tech."
@Lukas_Japonicus
Now you know what it's like for PC users. At least with a PC, you can choose to upgrade the experience: higher framerate, 120fps refresh monitor, 4k monitor, anti aliasing, surround screen Eyefinity. Parity avoided.
What does PS4s extra power over the XBO mean for multi platform games? Unavoidable parity.
60fps and 1080p are hardly the "best" of both worlds.
@ dmitrijs88
Good idea! Let me put my PS1 Twisted Metal 2 disc into a PS4! Wait, no backwards compatibility. Let me try a PS3! Backwards compatibility removed. Let me try a PS2! It died. Let me try my PS1! Sold it for the backwards compatible PS2.
Wait, I can't even do any of that because Gaikai only supports *some* PS3 games.