It really depends how they play. Some MMO players that join open groups and use voice chat interact with more people than your average extrovert. The guy grinding drops off of a mob for eight hours solo probably doesn't get out much, though.
Companies finally not minding free publicity? Took them long enough.
I've played Tetris for more than 100 hours, that's no big deal for a puzzle game.
SSX Tricky with no mention of Rahzel? Criminal!
I wouldn't mind a Too Human 2 soon.
I don't want an iPhone oh god.
Hopefully it'll take developers forever to figure out how to make decent games for it.
Seems like Nintendo should be in there somewhere with all the sales records they're smashing lately. Giving Wii Play longest tenure in top ten sales would be amusing.
"I want to know what the rewards are for platinum members..."
Buy a ton of Nintendo games and find out!
With as complicated as the MGS series has gotten, I think I can handle a simpler, more streamlined game.
It's pretty obvious - the Spike VGAs aren't for us. Why should we be surprised when they don't give us what we want?
Isn't that whole article just common sense?
I don't think anyone sets out to make a bad game, even one that's intended to target a particular demographic. Besides, the metrics are relative. A four year old is going to think a Spongebob game is fantastic, and would probably just not get something like Ico. There's an audience for any game, even if game critics thumb their noses at it.
I guess my point is not every game needs to be great because not everyone wants what we generally consider a great game to be.
It's nice to see that the folks that make the video games we love are just as human as the rest of us.
I can see it from Rein's point of view. It's just a game, and nerd rage can get a little petulant over such matters. Play another game, read a book, watch a movie, hang out with friends; not getting in a Gears 2 match is far from the end of the world.
I loved the first FEAR so this one gets an automatic play from me. I just hope they don't delay the PC release for fear of piracy.
Normally I wouldn't care about Rise of the Argonauts, but Codemasters has had such a good streak lately I'll have to give it a shot.
Oh good thing Bungie figured it out for everyone. Now we can all relax - storytelling will never get any better than this guys.
Hopefully strong sales will discourage MS from switching over to a new generation of hardware. I'm really enjoying this generation of hardware and I hope it keeps on for a bit.
I wonder if the DS port of Syberia will be any good. I played the PC version for an hour or two and was intrigued, if not completely creeped out.
That makes sense actually, the story in the expansions were rather... unsubtle.