Giving Simulators their Rightful Place among Gaming Coverage

SimulationDaily

Contributor
CRank: 15Score: 44490

This article really does sound desperate. 🤔
I've seen a few from outlets of similar size that sound equally desperate.

194d ago 0 agree0 disagreeView comment

No. He's Clive, 20 years after FFXVI.

203d ago 0 agree0 disagreeView comment

IGN stepped on the toes of FGS. FGS stepped on the toes of PC Games Show. It's all a circlejerk of "us too!" and honestly, I wouldn't miss any of them, the quality really isn't there.

No. Gaming news sites aren't reporting on bad jokes, but the bad jokes still consume plenty of your time when you report on these shows, and make them a lot more insufferable to simply watch.

205d ago 0 agree0 disagreeView comment

The solution is pretty simple. Do one article per showcase with all the news (as you're already doing), and it'll be better for your workload AND for your readers, who won't have to sift through 30 articles to get the news.

You actually don't need to write individual articles for the bigger news at all. Skip that, and the overabundance of showcases won't be nearly as burdensome.

Is it worse for traffic, and it likely won't rank as...

205d ago 0 agree0 disagreeView comment

Yes and no.

It is true that the indie showcases are pretty nice and useful.

On the other hand, there are a lot of showcases that feel highly redundant (Future Games Show is a pretty relevant example), and since covid, there definitely is the fact that everyone and their mum want their own showcase regardless of whether they have something interesting to show or not.

I've talked with several PR and developers over the past few years,...

205d ago 0 agree0 disagreeView comment

@Nacogi: Most people don't care to buy old games at full price. That's why staggered releases are always a terrible idea.
When a game is first released, it benefits from its full marketing push. You don't get that twice, let alone thrice. When it releases on additional platforms later, it gets an announcement, a couple of trailers, but most of the excitement is gone, obfuscated by fresher games which *are* in their full marketing push.

There is absolute...

211d ago 0 agree0 disagreeView comment

Nah. Unlike you and those who have made a mountain out of a molehill out of ignorance and laziness, we actually listen to what they say (and have done so every quarter for over a decade) instead of reading a tweet out of context and turning it into fake news.

211d ago 0 agree0 disagreeView comment

The small games don't really move the needle one way or the other. You really don't have the point you think you have.

211d ago 3 agree5 disagreeView comment

They haven't released a single major game on all platforms at the same time yet.

212d ago 3 agree6 disagreeView comment

To be fair to gamers, they jump to conclusions partly because certain websites that don't know how to interpret what is said in an earnings conference call (nor do they actually listen to the conference calls. They just grab out of context quotes from Twitter without doing any fact-checking) encourage and inflame them.

212d ago 13 agree3 disagreeView comment

It entails fewer games. They're focusing on quality over quantity.

214d ago 0 agree0 disagreeView comment

Pachinko is literally 10% of their business and has always been just that. The "Konami makes money mostly from Pachinko" has always been fake news. Basically a meme.

220d ago 1 agree0 disagreeView comment

@Nacogi: and why exactly do you care, besides the fact that you're a console warrior that can't accept that the other side is doing well?

Xbox has been part of the More Personal Computing business unit for decades. Microsoft has a myriad of businesses, so that's what's logical for them and their investors (who, incidentally, are very happy).

What console warriors think they should do to feed their delirious rambling on the internet is irre...

221d ago 3 agree13 disagreeView comment

It's funny since you seem to understand that revenue and profitability are different things but...

... you don't seem to understand that layoffs do not influence revenue *at all* (at least not positively)

Revenue is sales. Laying people off doesn't make you sell more games. It doesn't increase your revenue, nor it generates revenue growth in any shape or form.

As a matter of fact, layoffs affect revenue negatively, as yo...

221d ago 3 agree14 disagreeView comment

@Nacogi: Sony reports by business unit as well. Games & Network is simply its own business unit.

Microsoft has been reporting by business unit in this way for decades since Xbox exists. They're not targeting anything.

Incidentally, no document they presented anywhere says they're not profitable, and I'm not sure where you invented that.

Why would I "support" it?

I don't care. I'm not ...

221d ago 5 agree12 disagreeView comment

S2Killinit: there's no "across platforms" related to the 5 billion. 5 billion is explicitly the revenue for game pass only, and game pass is only on Xbox and PC.

221d ago 5 agree13 disagreeView comment

It's funny when people just decide they know stuff they don't know. 😂

221d ago 3 agree11 disagreeView comment

The business unit that includes games alongside Windows and Search is very profitable, and profit is growing. That's all you're getting.

221d ago 2 agree12 disagreeView comment

@Redemption-64: The fact that you talk about numbers tells me you really don't care about the people who get laid off.

Who cares who has done it more (besides silly console warriors)? They all do it. It's fucked up regardless of the numbers. And the numbers Sony fired are absolutely not negligible.

221d ago 13 agree19 disagreeView comment

@Nacogi: reporting by business unit is literally the norm.

221d ago 3 agree15 disagreeView comment