And yet, developers keep launching their games on Xbox.
Maybe they simply know something you don't. 🤔
It's called desperation. That's the takeaway when you see a headline with "console wars" in 2025, really.
Big sites aren't immune from desperation for traffic. As a matter of fact, the bigger they are, the more desperate they are to make a grab for some of your traffic money to support their bloated operations.
I won't even say that the author is clueless (all this proves, really, is that some big developers have learned to show ...
I'm glad you did, as it was intended to be. 😂
Yokes are usually a lot more expensive than sticks, so while this is pretty well priced for a yoke, it's still not cheap:D
This article really does sound desperate. 🤔
I've seen a few from outlets of similar size that sound equally desperate.
No. He's Clive, 20 years after FFXVI.
IGN stepped on the toes of FGS. FGS stepped on the toes of PC Games Show. It's all a circlejerk of "us too!" and honestly, I wouldn't miss any of them, the quality really isn't there.
No. Gaming news sites aren't reporting on bad jokes, but the bad jokes still consume plenty of your time when you report on these shows, and make them a lot more insufferable to simply watch.
The solution is pretty simple. Do one article per showcase with all the news (as you're already doing), and it'll be better for your workload AND for your readers, who won't have to sift through 30 articles to get the news.
You actually don't need to write individual articles for the bigger news at all. Skip that, and the overabundance of showcases won't be nearly as burdensome.
Is it worse for traffic, and it likely won't rank as...
Yes and no.
It is true that the indie showcases are pretty nice and useful.
On the other hand, there are a lot of showcases that feel highly redundant (Future Games Show is a pretty relevant example), and since covid, there definitely is the fact that everyone and their mum want their own showcase regardless of whether they have something interesting to show or not.
I've talked with several PR and developers over the past few years,...
@Nacogi: Most people don't care to buy old games at full price. That's why staggered releases are always a terrible idea.
When a game is first released, it benefits from its full marketing push. You don't get that twice, let alone thrice. When it releases on additional platforms later, it gets an announcement, a couple of trailers, but most of the excitement is gone, obfuscated by fresher games which *are* in their full marketing push.
There is absolute...
Nah. Unlike you and those who have made a mountain out of a molehill out of ignorance and laziness, we actually listen to what they say (and have done so every quarter for over a decade) instead of reading a tweet out of context and turning it into fake news.
The small games don't really move the needle one way or the other. You really don't have the point you think you have.
They haven't released a single major game on all platforms at the same time yet.
To be fair to gamers, they jump to conclusions partly because certain websites that don't know how to interpret what is said in an earnings conference call (nor do they actually listen to the conference calls. They just grab out of context quotes from Twitter without doing any fact-checking) encourage and inflame them.
It entails fewer games. They're focusing on quality over quantity.
Pachinko is literally 10% of their business and has always been just that. The "Konami makes money mostly from Pachinko" has always been fake news. Basically a meme.
@Nacogi: and why exactly do you care, besides the fact that you're a console warrior that can't accept that the other side is doing well?
Xbox has been part of the More Personal Computing business unit for decades. Microsoft has a myriad of businesses, so that's what's logical for them and their investors (who, incidentally, are very happy).
What console warriors think they should do to feed their delirious rambling on the internet is irre...
It's funny since you seem to understand that revenue and profitability are different things but...
... you don't seem to understand that layoffs do not influence revenue *at all* (at least not positively)
Revenue is sales. Laying people off doesn't make you sell more games. It doesn't increase your revenue, nor it generates revenue growth in any shape or form.
As a matter of fact, layoffs affect revenue negatively, as yo...
@Nacogi: Sony reports by business unit as well. Games & Network is simply its own business unit.
Microsoft has been reporting by business unit in this way for decades since Xbox exists. They're not targeting anything.
Incidentally, no document they presented anywhere says they're not profitable, and I'm not sure where you invented that.
Why would I "support" it?
I don't care. I'm not ...
I never stopped buying games while having Game Pass Ultimate.
You can have both. I know why this kind of trash gets written, but I wonder why it gets submitted here.