It will come.
it lives up to the legacy. Disaster avoided.
Every town has one.
you should...
Hoping 2 on the PSP will live up to its goodness.
Yeah, but does it need so many crotch shots and a dance video at the end? There's thematics and then there's using a theme as a veil.
It will be great. It has to be, dammit.
Much more.
Go Reggie!
may not be a bad thing, though.
Inconsistent difficulty can be a nightmare, why is one level so much harder than the one before it and the one after it? Very odd.
But I don't think the task of a player learning the skills required to beat a game or understand its rules falls only on the shoulders of the player. If the game doesn't explain it well enough for example. There can be appreciable challenge to a game but one that's not accessible to all for reasons outside of their own lack of skill or whatever.
It was the author's personal history, not the history of controllers.
Mass Effect 1. Dammit.
A very good ending, no?
It's at least worth 8, maybe 9.
Sonic is dead to me. Dead I tells ya!
I wonder if there's an argument that by making it harder to not kill the guards, developers are trying to ask gamers to make difficult decisions - maybe just a bit subtler than, say, Bioshock?
You could argue the guards are innocents too, and that they don't need to be killed. But that's getting a bit deep.
Just saying.