You do realize you're literally referring to creating a monopoly, right?
Ah yes, when it came to Xbox and they cut out a huge chunk of content so that the 360 version didn't need more than 4 discs.
@cigi
Literally none of that has to do with "Monopolization".
It's also not true.
Ah, the Switch version revealed.
I've yet to see an SP game that wasn't finished by people inside of a month outside of a completionist run, and my experience in the Game Rental space is that you tend to care a lot less about that when you're on a timer to finish.
Worse, the way he phrased it makes it sound like his plans for SP games is that they essentially become episodic, thus incentivising people to stay subbed for longer.
Boy, it'll be fun seeing all those fanboys who called this series "JRPG trash" suddenly begging for it on their platform. lol
In that it will be played because the Xbox player base has nothing else to play?
Sure.
In that it will become an international smash hit on multiple platforms?
...slow down chief.
"If you can't beat 'em, try to undermine the entire industry."
-Microsoft
That system's been in DB games since Budokai 2, I believe. You'd buy a random "Capsule" that would have an energy attack/transformation, a physical combo/throw, a support item, etc. Whichever one you got was randomized. And it was all in-game currency.
So if anything, it's a throwback.
Toei*
Funimation only localizes and dubs.
"Anyone who has followed my pieces on this website over the last few years knows that I haven't exactly been the most impressed with Microsoft and Xbox this generation.
>GamingBolt
Pfffffft
I think it's a browser game, dude.
Speaking as someone who is... it'd be nice to see someone who is not made into a joke, or evil, or mistreated, sure... but I don't really know what sort of game you think they'd fit into, or what role for that matter. Games typically require characters to be active, be capable of fast and often extreme movement, and that's not so believable in someone who's too out of shape. I suppose you could go the way of Sig Curtis in FMA where he's got a bit of a gut but also a lo...
It's literally not even close to the same arguments pirates use.
That's the logic Nintendo used to excuse stripping story mode cutscenes out of the last Smash game, stop being ridiculous.
I don't. LPs are actually great advertising.
I know a lot of folks who specifically opted to pick up TLG or even Uncharted (4) because of one specific LP channel.
I mean, the budget for Horizon was under $60 million, as I recall. GTA V had a massive one but that was because they were building a massive online world too.
Seems to me that apart from that, there shouldn't be any real need to step that close to, let alone over, $100 mil.
Prey's biggest problem was that it was an outdated, archaic relic. Way too many gaps in the action, not enough variety in the game itself. Simply tossing in multiple endings and the occasional jumpscare of a chair suddenly attacking you do not a great game make.
Plus that "twist" was telegraphed a mile away.
Linkedin has far, far wider applications for their corporation as a whole than EA does.
Microsoft is not that invested in gaming at all. It's their least-necessary division to their overall goals.