Cheers to that. If I stil have control over my character I'm totally fine with relinquishing control of how the view or other features are presented to me. Not for every game of course, but many benefit from a more directorial control.
While I appreciate Naughty Dog and others pushing the envelope on how realistic they can capture performances it always falls into the uncanny valley.
Games can look like ANYTHING and it feels like they're limited by the realism trend. Go nuts with color, fun, sillyness, make your own rules and play within them. I'd love to see some more experimentation.
Tons of Vagrant Story love here but I know little about it. Checking out on youtube and it has a nice creepy vibe and interesting dialogue: "the only shield I can see is the one coverin yer eyes". The dialogue bubbles have a comic book styling to them, is that intentional?
Jet Moto VR!
I didn't know there would be so much Syphon Filter love. I always thought of it as a Metal Gear Solid clone but looking at it now it seems much more like Goldeneye
VR could be fun. Focus on reflexes and parrying. Would be intense.
Never played it. But checking out a let's play and loving the pre-rendered backgrounds and chill music. Looks pretty good.
PS1 was the hightime for JRPGs
They could do so much with the Parasite Eve setting.
I'd love a Twisted Metal as fun as the first two. The later ones felt pretty flat to me. Should have been Sony's 'twisted' alternative to Mario Kart
Oh man, to see Syphon Filter come full circle from its humble beginnings as a watered down MGS to be helmed by Kojima himself would be insane.
Interesting to see if Kojima goes stealth action again with Death Stranding. Del Toro's character seemed to be hiding from a stronger force but who the hell knows what that game will actually be.
The climbing in gex was a neat idea that added another dimension to the platforming. They could do a lot with that now.
Hadn't heard of Omega Boost, looks pretty good. Would be a killer VR game.
Bushido Blade was pretty badass, surprised it took so long to make a realistic sword fighting game.
Exactly. I clicked it only to see the N4G comments, won't give a headline like that the attention it doesn't deserve
Total BS, I've had PS Plus for over a year and haven't seen ONE N64 game yet the supposedly underpowered Wii U just got Majoras Mask?
Come on Sony, I thought you said PS4s were PRO
I think you're absolutely right that they'll keep releasing Final Fantasy if it makes money. But with SE saying they're shifting focus to mobile, the way 13 was received and the how 15 looks, I'm wondering if we'll ever get a triple-A FF like most fans want.
The Wii U was as powerful as PS3 and 360 but it also came out six years later, which puts it in the same generation as the PS4 and XB1. But you're right about the third-party relationship being in trouble and not automatically being fixed.
Having a more powerful or even on par console is the first step to getting that third party support back. Publishers want to make the most money and putting out multi platform titles on similar powered hardware is the lowest-risk for...
"for the SNES version of Stargate! LMAO
Do you still have the NES collection now?
I'm sure a pretentious museum somewhere already has some toilet paper and shit proudly on display.
Calling it art seems to have struck a nerve with many of the commenters here. It's a creative expression that caused an emotional reaction and experience.
Perhaps it's not art. But it's definitely a landmark and divisive moment in the history of one of gaming's classic series
I totally agree with all of those reasons, hence my surprise that I was still thinking about it. I haven't watched spirits within since it came out on VHS, but I remember thinking it was a solid 6.5. Alec Baldwin in Final Fantasy is still pretty cool
Red Alert link up: the dream! Awesome