This is actually normal controller wear, happens to all of 'em after a while. I assume clicking the left stick while running only makes it worse though. At least you're not playing ut3, you die pretty fast because of this problem with the sensitivity as high as it is in that game.
Went just fine, works just as good (maybe better than) as XP. I like how Microsoft has actually taken some of apple's ideas without directly copying them. Wait...why is this on n4g again?
Can you link me? I'm looking at the disc right now. It has the code on the ring for a single layer. Comparing to MGS4 it does not have the dual layer "texture" you can see when a BDDL is in light.
MGS4: BPDL
COD WaW: BDSS
LBP: BDSS
By the looks of it, if you're even right, MM is flat out wrong.
Uh, how can Little Big Planet be over 25GB? It's on a single layer BD...just look at it.
Sounds like this could just be the "expanded" MGS4. But they already used Existence as the 3rd disk of Subsistence so who knows.
I THINK Namco may have chosen not to allow this (on PS3 anyway) for exactly that reason. But then again, I don't have the game, so I don't know for sure.
No co*kpit (huh...didn't think that'd be censored) view? Even with no Ace Combat on PS3 that would keep me from buying HAWX...
I still don't understand how this got approved so fast...and with no one checking the source.
Yep, got a little Rammstein going on, heh.
At least we tried...
that's a little over half a percent...20 yen/-0.643% don't approve this...
For those wondering, the code at the end of the video is below:
-... .-.. .- -.-. -.- --- ..- - or
B L A C K O U T
I had to help a consulting firm decide whether or not this product would go to Wal~Mart. It is not worth the time. It is basically false advertising, they let you think that the chair moves or controls things with your movement, but it's basically just a controller stuck to a support rod. Yeah, it moves when you do, but you have to force it, it's like a system of springs. If you watch their promos on the website you'll see pretty fast.
I can explain more about it if anyone needs ...
It's sad, I really wish they'd take all of these games and "return to their roots". Some games just aren't innovation, and fancy new features. Old fashioned, solid gameplay mechanics are what these series need to stay popular. No one became a crash fan for open-world gameplay, it's (basically) 2d gameplay that made the series so great.
Photoshop CS3 allows GPU acceleration. It doesn't work THAT well, but it seems to help. It also supports 3d model import/texture. I guess this is just an optimization?
Gamespot IS Cnet...
Ah, didn't know that. Anyway, doubt I'd buy TV shows, don't want to pay for them twice, especially considering most episodes of most shows aren't worth re-viewing.
Isn't Europe scheduled to get PlayTV? Maybe this is the tradeoff. Europe pays ONCE for a TV tuner. We pay per episode?
Looks like they've got some pretty good Anisotropic Filtering going on though. I can't honestly say this looks that good, the assets look like they were all created by different people at different times (and likely were). Nothing seems very unified other than the color palette. They didn't even fake a higher poly count on most places on the map with bump/normal/parallax(GHASP!) maps. Most ground levels are flat planes, as are walls. Check the rope in the first picture too, a nice bump map wo...
The Sony Advanced Programming Code Wizard Master Class Event?