Sony developed GTA IV and paid off IGN, EGM, and many other websites out there to say it looked better on their system. *rolls eyes*
Non-Launch 60GB PS3 works fine.
Lol, you have no idea how the game industry works. I promise game studios make more money than that on each copy of the game :). When I worked in retail there was only a $3-6 markup on the games (because that's all the store made ;)), and now that I work at a game studio I promise we get more than £5/6 per game. A lot more.
Decent written review but this guy was REALLY boring. This should be the last video review this guy does, I couldn't even make it half way through.
You obviously have no idea what MMO development is like.
Show me one MMO that has shipped on its first stated release date and been successful?
World Of Warcraft was the first MMO to have several long delays and it still launched with problems but ended up becoming the biggest baddest MMO of them all.
Vanguard, Hellgate London, Tabula Rasa are just a few recent MMO's to NOT delay in order to meat their release dates only to be met with terrible launches,...
You act like the delay is a bad thing. This delay is a good thing. Only an MMO that has tons of content, a great ui, and heaps of polish can compete in the MMO market. Delay until you're ready. There's a reason why Blizzard can sell ice to an Eskimo and Mythic is following suit.
Yeah, that's why I only say "may pose a threat" and not will. I'm not sure there's anything that can topple WOW except Blizzard MMO 2.0.
The only reason WAR has a chance is it's similar in technical design such as you can run it on older machines but it will scale up and look prettier on newer machines.
Too many MMO's are pushing computers to their limits (Vanguard and Conan for example) leaving a lot of people out who aren't willing to drop $200-3000 on u...
Just how polished an MMO needs to be when it launches in today's market. I'm really excited to see them push this game back and get everything done and done right.
This is one of the few games that may pose a threat to WOW. I don't think AoC has a chance to pull from WOW due to its higher system requirements than both WOW and WAR.
I completely agree. The little nuances this game has makes it feel so realistic and fluid while looking amazing and artistic while doing it.
You know that's the livelihood of many people you're messing with by downloading pirated copies of games right?
People like you make me sick.
Plenty clear, thanks again. So all in all both ways have their pro's and con's and in the end they're just different.
Thanks for explaining that :).
I was under the impression that every game would use at least 256MB of texture memory at all times on the 360 and the PS3 making the point of not being able to use the 256 video memory for anything else moot. I also thought they shrunk the size of the PS3 OS?
As I understand, the PS3 was designed to run games with the Cell and RSX working together to draw (hence the memory split) where the 360 relies almost solely on its GPU to draw and thats why the ports from 360 to PS3 are us...
@ 1.18
PSN: Sceren
Live: Scerenity Now
Wii: To f$*(ing lazy to type out the number let alone try to remember it.
Oh, and I buy all multi-platform titles on my PS3. I don't care if Assassins Creed had x lighting over y lighting or 5 fps more ect. The games are still damn fun and still look damn beautiful and my PS3 hasn't given me one problem yet, while I'm on my third 360. However, I refused to buy any of the early EA titles due to the lazy development...
I still don't see how the PS3 is the lowest denominator in the memory department. Can you explain this to me please? I was under the impression that the PS3 has 256 MB of XDR main memory and 256 MB of GDDR3 video memory for the RSX. I don't see how half of the available ram being faster than the other half makes the PS3 the lowest denominator. The Xbox 360 is running all 512MB in GDDR3 general purpose format, is it not?
My understanding is that all of the available memory can...
I'm assuming you work at one of the few major game engine developing studios?
This guy is hardly a has been. Tech 5 is showing some amazing new ways to solve pretty large problems in today's processes in rendering highly detailed open worlds. Anyone who can fit over 2 gigs of textures, uncompressed, rendered in real time, and on the PS3 and 360 is still a genius and very relevant.
This guy is a genius and invaluable to the industry. To give him any less credit is insane. I love when this guy speaks, he's so straight forward never fanboyish and knows his stuff.
Honestly, this game could be garbage and sell 20x more copies than Halo Wars.
Bubbles for you sir, this is exactly what I was thinking while reading the interview.
Does that mean I can run over endangered animals in the rain forest? If so I'm SOLD!
IGN:
"While GTA IV is pushing the PS3 and 360 to the limit, it also runs amazingly well. Sure, there are framerate hitches here and there and (particularly on 360) there is some texture pop-in, but it actually runs better than I expected."
"For those wanting to know which version looks better, the edge goes to the PS3. The textures and framerate are comparable, but the PS3 has far less pop-in. The 360 has richer colors, but the PS3 has better anti-alia...