MGS4, GTA4, Killzone 2, Halo 3...
Where's my PS2 BC, Sony? *Crosses arms* I'm waiting!
Since when are QTEs new? Also, we never asked for them, developers put them in because they can't think of (or are too lazy to do) something original.
Most of the hate stems from the gameplay being based around QTEs. No one likes QTEs, no matter how they're implemented into a game.
InFamous?! Jesus H. Christ, the pop-in and frame-rate drops piss me off so much! Also, has anyone noticed that nearly everything around Cole is blurred? IMO, I think it's to keep up the frame-rate, but it's a little annoying.
Funny as hell, but whoever buys that is an utter retard!
"Little Big Planet. I don't know what went wrong with this game. It's simply boring way too early. Maybe it's the lack of any absorbing story."
"Maybe it's the lack of any absorbing story."
"absorbing story."
"story."
FFFFFFFFFFFFUUUUUUUUU-
Screw you Sega, you stupid asshat! CM was in development well before AvP, for Christ's sake!
*Looks at pic* METAL GEAR?!!! It can't be!!
Get outta town! Are you serious?!!
Oh yeah! And I'll go and buy three €6,000 gaming PCs while I'm at it!
So does that mean GTA made The Getaway series, the True Crime series, the Saint's Row series and nearly every other sandbox game famous?
Fail article is fail. Both games are different, the only thing they have in common is sandbox gameplay. InFamous never made Prototype 'famous' at all. The only reason why InFamous comes up whenever Prototype is mentioned (Or vice versa) is because 360 and PS3 fanboys fight over both games.
EDIT: How come no one compared Cool Boarder...
Um, no. That's not the official boxart, someone from the Hell Descent forums found it on LiveJournal.
Then put PS2 BC back into the PS3 and you can sit back and watch the sales sky rocket!! That's one of the reasons why the console sold in the first place.
Seriously, if they did that then they wouldn't be losing as much money.
Yeah, you're right...but I really didn't like Portable Ops, it was too awkward to play, imo.
But having PW run on the PO engine and say it looks nothing like a PSP game is a bit stupid. The only thing, as far as I can see, is that the characters faces have a bit more polygons then their clothing or the environment. Check out a couple of screenshots and you'll see.
I'll admit that I'm an MGS fanboy, but I won't be picking up this or MGS: Rising.
Troll much?
While I'm really looking forward to this game, I'd take that info with a pinch of salt.
We're better off waiting until Climax announces it.
EDIT: I just read your comment below, so disregard this.
EDIT 2: What the hell? A disagree? Are the disagree fairies back?
“Despite being on the PSP, we don’t plan on making any compromises with the graphics. The art team is used to producing PS3-level quality and the results will make you wonder if this is really a PSP game.”
I'm sorry Kojima, but that's the stupidest thing you've ever said. How the hell can a PSP game look even remotely like a PS3 game when the graphics can't even be compared to a PS2 game?! Peace Walker is using the same graphics engine as Portable Ops, for Christ's sake!
...
@K-Gamer:
MGS4: In development a couple of months before MGS3 was released (2004). It was released four years later (2008) with barely any gameplay and one of the worst (And most ridiculous) endings in a videogame.
GTA4: Like MGS4, it was in development since 2004 and was released in 2008 after many delays. It turned out to be an overhyped borefest.
Killzone 2: I'm not sure when it started development, but it was announced in 2005 and was released four y...