The game was full of minor technical issues on consoles as well as PC. Plenty of stutter and frame drops on PS5 and Series X, the worst issue of any version is on the console versions. This is the camera stutter that can hit any time you pan and get weird frame pacing. This is not present on PC, although all versions have traversal stutter.
The PC version on AMD cards ran the HD texture pack even if you only had 8GB of VRAM at lower resolutions since it allocated a lot more...
Playing it on PC with all the next gen bells and whistles and the game still feels hollowed out, the city is lifeless. What it shows to me is how difficult it is to add fine detail and everyday NPC behaviour to big open world games to make them feel alive. Rockstar is still the master of this. Playing RDR2 and this back to back and it's no contest, none at all. You feel the differences in atmosphere popping out at you everywhere.
It doesn't matter what console hardware Remedy have they overstretch it and have a history of that. Max Payne ran badly on PS2, Alan Wake had very poor image quality (low resolution) and it ran badly on Xbox 360. Quantum Break was very blurry with very low resolution, performance was about acceptable however Control ran badly on the previous generation machines.
Each time more performance was available they overdid it and delivered shonky framerates or image quality. Th...
I hope it runs better than Control did on PS4 and Xbox One. Remedy have a bad habit of producing games that performance wise are sub par and beyond the ability of the console hardware to run them smoothly.
It would be much closer on PC if they implemented better anti aliasing- the photo mode renders out with loads of it and so the shots look far smoother with no jagged edges.
This is one weakness of this engine. You can force it as you can most games but it's performance prohibitive, only the fastest GPUs can do it at high resolution. We're maybe a year away from another new generation of GPUs that would comfortably do it.
I would say give it that y...
I own a PS5 but haven't used it much all year, just been bashing on PC with game pass and loads of other free games that always seem to be given away.
My PS5's hardest use case this year was playing TLOU2, which isn't even a PS5 game so eh.
If you want to see use of ray tracing that dramatically alters a game's fidelity, you need to use quite a lot of it. That is something these consoles are going to struggle to achieve. First generation AMD ray tracing hardware combined with expectations that this console hardware deliver more resolution, higher framerates AND better fidelity. A tall order for these boxes built on a budget. Even Spiderman or Ratchet on PS5 which have a nice use for it strictly limit the technique to a handf...
I vividly remember playing Continental Circus by Taito in the arcade. The in game car was the Lotus 99T driven by Senna. Watching the visuals and style of F1 cars in this game brings back all the memories. Good times.
30FPS cap on console?
:/
Horizon 3 works very well in 4K and 60FPS on PC.
Mercedes SLR Mclaren is a classic. Hard to believe that car is over 15 years old now and still an absolute monster
When it was first announced 90 percent of current Fortnite players were not born yet, that's how long ago it is
PC port was fine ignore tronyx12 https://www.eurogamer.net/a...
Digital Foundry at the time said they came away impressed with it.
This 'remaster' doesn't really look a lot better. It does indeed look a great deal like the 9 year old PC game re-released. Marginal nips and tucks.
I played it on PC waaaaaaaaaaaaay back when and i...
I'm sure it runs great on PS5 because the 60FPS mode is less than 70 percent of 4K and the settings are some way below ultra. It also runs great on PC if that is the limit of your target.
You don't need high end hardware for that. As per usual something like a lower midrange two year old 5700XT/RTX2070 matches up to PS5's performance.
Most games that have ultra settings are designed to push cards from another generation away and not the best ...
Then you realise to get 120Hz on Warzone PS5 runs the game best case scenario 1/3 the resolution of what you see here, native 4K.
PS5 simply isn't powerful enough to deliver much ray tracing, none of these consoles are. It was always going to be very limited use and limited resolution.
When GT Sport ran on PS4 Pro it ran 3200 x 1800 and then checkerboarding to 4K. This is 5.7 megapixels. GT7 has been pixel counted on PS5 so far and shown at native 4K, 3840 x 2160 which is 8.3 megapixels.
Just by bumping that resolution eats up a big chunk of PS5's extra graphics performance ...
Ordered up a 1TB WD 850, with free Akasa heatsink. Cerny knows best. £145 at Scan UK. Amazon Germany also doing a Samsung 980 Pro without heatsink for 150 euros and shipping across Europe. Either would be the top picks IMHO.
I like to have the games I might want to play any given moment on one neat system and this will give me space to load up another half a dozen PS4/Plus titles. With plenty left for newer games coming in the next 6 months. GT7 and Stray my personally...
Gamingwalrus
1: Brings up Witcher 3 sales of an example where PC gamers don't buy many copies by comparing combined sales after 18 months on multiple console platforms versus PC, a lone platform.
Then told by me that The Witcher 3 on PC actually outsold the PS4 version. Which was the biggest selling console from last gen, with the highest sales of the game on console. A perfectly fair like for like one platform versus one platform comparison.
...
@lodossrage
"All Mad and walrus said was the bulk of Death Strandings sales came from the PS4."
Hmm. Not quite. "PC guys don't buy games." claims MadgameR.
Obviously incorrect. All that PC revenue to match three major console platforms probably isn't charitable donations by PC gamers.
Why you need to pretend that this wasn't the point I was disputing and proving incorrect could also onl...
Specs matter but VR really needs lots of heavy hitting titles to move forwards. This will be plenty adequate as long as it meets a price point and quality games flow, that's what VR needs right now more than a few more pixels or FOV degrees.