PLASTIC IS FANTASTIC !!!

PLASTICA-MAN

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CRank: 10Score: 144050

Update the title please: The article's title has been updated. Scott Rohde was talking about "rebooting the studio" and not the God of War IP.

4114d ago 8 agree0 disagreeView comment

A reboot? Please NO !

4114d ago 23 agree4 disagreeView comment

Even gamersyde uploaded a a washed out video that they corrected later: http://www.neogaf.com/forum...

There is another corrected video in another article.

4114d ago 8 agree2 disagreeView comment

To everyone. You don't really know the meaning of Pre-alpha stage don't you? In pre-alpha stage you are just doing the basics of the game, trying stuff, puting ideas in the engine that may compeleletly by removed or changed. I will take the example of Unreal Tournament 4 (where I am taking part of): the game is now in pre-alpha stages: every map has NO TEXTURE yet, it is still using UT3 (so UE3) models , meshes and weapons. The final build will use UT4 weapons and models built from sc...

4114d ago 30 agree16 disagreeView comment

Got it from Neogaf: XD

http://i.imgur.com/66pMkxU....

4133d ago 30 agree2 disagreeView comment

The only game that will make gamers rage if it will be exclusive!

4138d ago 1 agree0 disagreeView comment

Shenmue 3 on PS4 excluisvely will make fans rage no doubt. I am almost sure it will be that game.

4138d ago 4 agree1 disagreeView comment

@ ABizzel1, You forgot Hellblade which uses UE4 and is the most impressive UE4 agme yet.

Also Geomerics Enlighten finally supports UE4: https://www.youtube.com/wat...

4154d ago 0 agree0 disagreeView comment

OUTLAST

4154d ago 0 agree0 disagreeView comment

OUTLAST

4154d ago 0 agree1 disagreeView comment

I will post some examples from my Neogaf pots:

http://www.neogaf.com/forum...

http://www.neogaf.com/forum...

The Infiltrator demo: https://www.youtube.com/wat... (It will be...

4155d ago 0 agree0 disagreeView comment

With each update UE4 gets better optimizations and performance is amelioarted. UE4 supports a wide range of platforms including mobile.

4168d ago 0 agree0 disagreeView comment

I can add to the fifth reason. Fonal Fantasy games are well known for their ighly detailed characters in pre-rendered cutscenes that can hardly be equalized by other pre-rendrered movies let alone in game video game characters. Aki Ross uses 500k polygons. The Dark Sorcerer from Quantic Dream uses around one million polygons and moves and looks miles better than here and feels like a real human and he is an ingame video game character. They didn't put much efforts in that movie TBH.

4168d ago 0 agree11 disagreeView comment

This is the first time that I heard that resolution is determined by CPU , good job ubisoft, I hope you enjoy your extra pots of wine.

Good article BTW!

4171d ago 23 agree6 disagreeView comment

There is also a coop video: https://www.youtube.com/wat...

4172d ago 1 agree0 disagreeView comment

Terrible quality, watch the archived twitch stream: http://www.twitch.tv/biowar...

4172d ago 6 agree1 disagreeView comment

They can , but they won't, $inc€ <-

4176d ago 22 agree11 disagreeView comment

Yes I totally agree, since the first time games started casting dynamic shadows with MGS2 which was a neat feature at that time but it was spoiled by the flickering and pixelation, these joy spoiling glitches never got repaired or at least improved even in recent games. Seeing how the new UE4.5 update handles it now with a mathematically accurate way (see the pics in the official Unreal Engine site in credit URL), you will be amazed how realistic shadows look now and even thrilled (stealth or...

4176d ago 3 agree0 disagreeView comment

The new update brings Jorge Jimenez approach about Screen-space Subsurface Scattering: http://www.iryoku.com/stare...

http://n4g.com/news/1218713...

http://n4g.com/news/1218606...

4176d ago 1 agree0 disagreeView comment

In Ubisoft we "NEVER" trust !

4176d ago 24 agree2 disagreeView comment