Maybe there's different ways a building can fall down. I dunno >_>
The first Deus Ex already has this formula though. MGS did release before that but this game is more like the first than a mash-up of others
Obviously new to online FPS' on PC.
Having rockstar babies
Shutup, play quake, get owned then try saying that again. I dare you.
Perhaps the experience will differ alot from other FPS games :)
Not possible to assign them to different buttons? :(
With such a small studio, I'm happy that they're even trying to port to a console
I think that's just a lesson learnt. Don't buy games for betas lol
Haha I like that quote. No unnecessary tacking on of random peripherals to delay the release date :)
Any opinion on the story? It's quite intriguing..I would've liked a more in-depth review, but I can wait :)
I'd like the enemy base to be considered as outside the map. I don't know if stealing vehicles counts as 'base raping' but damn it's ALOT more annoying to me (more occurrences). This is followed by the noob squad who drive to the enemy base and C4/trace every vehicle then blow shit up whenever we hop in. This has to stop
Oh there were? That's cool
I think they'll let us swim underwater before doing that :x
If my vehicle is not a gun itself, I'm not interested! :p
One day DX11 features will appear in Minecraft XD
They both were standing still. You can quickscope in BC2 aswell, but I see this only as a problem for consoles unless there's no aim assist.
There's heaps of recoil in the AK47..look at 1:08? The no recoil part is when he deploys the bipod. There needed to be a distinguishable difference in recoil with the bipod deployed
Warranty + RMA ftw
DICE did say destruction was limited in the alpha. I hope it isn't as limited in the final :) Then again it was a pretty condensed (inc. a tunnel) map (Metro)