IMO, the price was right at $60. The team at R@D did a great job delivering a polished, powerful, story-driven game. Anyone who doesn't play it at $10 is just being stubborn.
If it doesn't interest you, you can just walk right out of here.
Hitman does not need to be 60fps. I just beat Absolution on PC, and 60fps was not a make or break for that game. It is pretty slow paced and doesn't rely on twitch reflexes. 30fps would be just fine.
Naughty Dog has to do more than make a great game, unfortunately. They have to show that they can do more than they've done in the past. Which is a tall order, considering all other devs are pretty much just trying to keep up with ND right now. So it will be interesting to see what Uncharted 4 brings to the table. I love the series. It's my favorite franchise of all time. But I'm not raising expectations. I'll be happy if it is as good as Uncharted 3.
Say what you will about Uncharted 3, but Uncharted 2 was better than Uncharted 1. So… Your argument doesn't have much merit.
I liked Knack and look forward to a sequel.
This seems to play a lot like inFamous, but with time powers. Could be a personal surprise hit. Now that I know it's coming on PC, my interest in it is renewed, and the action scenes seem to have greatly improved over time. Definitely a promising title. May have to take the plunge into Windows 10.
Then I guess I was just older and not as easily frightened.
The new Star Wars movie is a great example of this. They did the best they possibly could, but nostalgia is a hard thing to beat.
Then you're 100% wrong, unfortunately. :) Of course, there really weren't any scary games, so you're technically right. But I would have said that Heretic would have been "scarier," though it released a year later.
Tension and horror? Did this article author ever play the original? I never felt tension or horror besides, "Bah! Stupid controls." And that was just a product of the times, not a fault of the game.
Intel isn't taking away a feature. They're forcing the motherboard manufacturers to take it away. Going back to the car analogy, it's like BOSCH telling the alternator manufacturer that they can only send 75% of capacity through their spark plugs, even though the plugs can handle 95%. And if they don't reduce the power, they'll shut them out of the market.
It's quite crooked and backward.
@Kenshin, it's more like not allowing people to bore the cylinders in their car for more horsepower. Car manufacturers know that a car that allows for modification actually sells better and has more appeal than one that does not. If Intel limits overclocking, they'll just hurt their reputation. And they won't stop people from overclocking, either. Life…uh…uh…finds a way.
With Amazon's 20% Prime members' discount, a good deal is never hard to find.
Destiny just made me want No Man's Sky even more.
I think Second Son was the first game we got that gave a glimpse of the possibilities. But the true shine has been few and far between, which is fairly typical when crossing gens.
It was one of those games where you stop and say, "I can't believe this is a game."
@emad-E-three, I have a prototype quadcopter on my desk here, and it's just some motors pushed through thin strips of foam board with a bunch of wires hanging off. The next phase of the prototype will look better, but I have to finish up some of the flight algorithms first. Remember how weird the original PS Move prototypes were? Prototypes are just things that help take up space so that other aspects of the item can be worked out.
It's not that big.
Ditto. I've actually got this on my replay list next month while waiting for Uncharted 4.