I kind of understand what spoilerjerk is saying. I put over 60 hours into Skyrim before hitting the dragon bug at the College of Winterhold, and after that I just said, "Screw this," beat the game, and never went back. It can definitely be frustrating.
My son has had the game crash for him multiple times on a certain planet. He quit going to that planet. Aside from that, there have been no other crashes on NMS in my house.
I'd rather see procedural generation applied to GTA so that we can go into any building we want.
That's not really a compass, as it doesn't indicate North, South, East, or West.
I disagree about a minimap. It doesn't need that at all. A compass would be great, and that was one of my first thoughts when playing. Though I think it shouldn't work on planets without a strong magnetic field. We should definitely be able to build signal posts to leave as markers, too. Hopefully that will come in a future patch.
If you're sick of it, stop playing.
I think they didn't get player models into the game day one (even with the patch) and thought they'd have more time to fix it up before people started meeting.
I actually prefer Hello Game's default set up. At first, it was weird, but now I like having the scanner right there on L3.
@daynnight365
By never owning it in the first place, apparently.
I spent my first three hours on my same first planet before even exiting the atmosphere. There was something about, "Oh, I'd better go see what that is real quick," that kept me glued to it. Now, I'm mining between a few different planets (all named according to most abundant valuable resource) so that I can either find or purchase a much better ship. (And there's that last species I'm determined to discover on "Planet Zero".)
Plenty to d...
Your own canons would likely make a firing sound depending on the housing and method of propellant.
The game they reviewed isn't incomplete. But it's also not the version the devs intend for the vast majority of players to play at launch. So there's plenty of room for both sides of this argument. The problem, however, is that the launch-day version is really what should be reviewed, because that's what people will be playing.
I think it gets mixed up because of the secrets within the No Man's Sky storyline and gameplay goals. No one is really sure (yet) if you play the game within a galaxy or within an entire universe, or both (after a specified point).
Scratch that comment. Article is okay. No spoilers.
Just to clarify, I thought the article spoiled something unrelated, but it does not. Hence the change to my comment.
This will be a polarizing game. Reviews won't tell you if you'll like it.
That's a neat concept, but some of these planets are Earth-sized. That means that, even at flight speed, it would takes hours just to circle the planet once, let alone get out and look at all of the cracks and crevices. And that's what interests me the most: what will I miss because I didn't cross that next horizon?
Reminds me of FEAR mixed with The Darkness (when also considering the E3 reveal).
My comment has two disagrees because schools fail at math.
Plug this into your browser's address bar: 18,000,000,000,000,000,000 / 5,000,000,000 / 365 / 24 / 60 / 60
A hundred and fourteen people would have to discover a planet every second for the next five billion years in order to discover them all. We can't log 114 people into a single account all at once…even if a one-per-second requirement was feasible.
Yeah, this is one game where I don't care about the reviews. I've seen enough of it to have a strong handle on what it is. Plus, I remind myself every day that this development team's other game was Joe Danger, so my expectations should follow accordingly. I'm looking for an explorative indie adventure, and I'm positive that's what I'm getting.
An artist is free to charge whatever they'd like for their work. The buyer can choose whether or not to make the purchase. This isn't food or healthcare we're talking about here. This is entertainment. For instance, I don't think most movies should cost $15/ticket to see. So I don't pay to see them in the theater.