We delayed SWOS to optimize the network code because we wasn't happy with it
I could post a screenshot of flow and show you the true power of the PS3
I own the 360 version it's the same as all other xbox live titles nothing get tied to the copy of the game this is just to discourage resales or it's the only way konami can do a peer to peer connection over the PSN
Can you do a similar deal in the UK at your ASDA stores
live arcade titles in the figure as load of people purchase them because of the free demo's and the cheep prices even if it is just for gamerscore boosting
software to hardware ratio since launch
the game has been using in game assets for all it trailers just like alan wake
Does this mean that the retail version of COD4 on the PS3 will be running natively at 800x449
These pics and the jeux-france one are the same res
I've got a 360 a ds a ps2 an xbox a gamecube but no wii and I think mario galaxy look like it's going to be the best platform game ever made
It's very much playable online but does lag every so often it's like the network code is sending the data for all the players on the pitch surly you can use A.I drive computer controlled players that run the same way on both machines to lighten the network code a bit
the PS3 finally gets a AAA game
should have read the article first that marantz 720p projector must have some awesome image processors in there
to do a comparsion you would have to use the same source material if the source was natively 720p then the 720p projecor would look better because there is no scaling involded whice may create artifacts that would be more noticeable on the image on a large screen at 1080p
on my 360 I use a VGA cable as the 360 scales the image better than my TV does to 1366x768 even if it does miss 3 pixels from either side (don't like the way my tv stretches the image at 720p and its a panasonic viera...
of a company not innovating and sticking to something that they know were as every mario game takes chances and does something different I could have used lots of other examples like madden or gran turismo or whole number of games that have only improved in graphic to keep to fan base.
Kudos to little big planet team for trying something new
that all the environments can manipulated with the wii remote from simple stuff like shaking the flowers to get coins out to no dought more complex physics based puzzels where ratchet is more a cartoon shooter linear level design unlike the more sandbox level design of a mario game
nobody can say this is same old last gen stuff because nobody has ever played a game like this to me this is more next gen than same old ratchet and clank which looks like it has identical gameplay to it predecessors.
this may just sell me a wii
how big the HD movie files are on live anyway I'm just biter after losing a drinking game with buzz 2 week ago after each round the loser has a shot of sambuka anyway after about 20 shots and a c@cktail(carn't beleave it won't let me right this properly cause it offensive) in a pint glass containing roughly 6 more shots I projectile vomited over a girls feet that I was trying to impress
also how many HD movie clips can you fit onto a dvd this game will get boring fast once someone has memorized each question and keeps winning.
some of the side quest where dam inventive like the island without a map and there is allway's about 5 places to go that isn't the destination but it would have been nice to earn the treasure maps rather than just that looks like a dodgy bit of ground I'll dig there
but it's the level design in the dungeon's that has got me hooked like in the main temple where you use the hour glass the way you play it differently each time with new items to get more time.
promise to make better games