yes sequels tend to reuse assets but how much they reuse depends. if they were to make a modern or futuristic setting they would not be able to use the guns from WW1 era or vehicles, maps, etc would they? WW1 and WW2 share many similarities but if they were to set the sequel in much different setting they would have to create new assets, even sound effects etc would have to be created from scratch.
this reminded me of that Kickstarter game "Unsung Story" wasn't directed by this same guy? he should have finished that game first before starting work on another one.
can't wait to play this again. I am also glad that it seems few hate the game now! back in 2006 it seemed like everyone hated this game (except for the critics)
The witcher 3 is the best example of how to actually do DLC and (free) updates. The base game is massive with huge amount of (quality) quests, the main story felt complete/cohesive with great ending. The DLC they released were also amazing, far superior to FFXV's Gladio DLC. But that's just my opinion, no problem if you disagree.
I agree, massive maps don't always mean interesting ones, I played Ghost Recon Wildlands, and while the game is fun exploring its massive world became boring quite fast because of how empty and bland it is.