Absolutely. There is a number of independent small studios that deserve recognition, with the most recent example being Hellblade's developer, Ninja Theory.
Yeah, true.
Smartphone strategies will never work in the console industry. No one will ever be convinced to buy a new console every year or so with minor upgrades.
There are some bits where I was actually blown away and stopped to take screenshots.
@Thantalas we aren't "overprivileged" in any way, shape or form. In fact, we are the ones in front of the cannons to both the developer and the game's fans whether the game does good or bad. Sometimes a bad review compromises your relationship with a developer EVEN if their game was actually bad. As for the timing, this kind of piece has to be written now since everybody already knows its not there through players tweeting about it, youtubers playing the game and proving it ...
I didn't include a single story plot in this piece and this piece is based on evidence ALREADY shared by other sites and players who finished the game and discovered that permadeath wasn't actually there. I didn't spoil anything so I am sorry if you feel this way.
And that's exactly what they wanted you to feel
Come on now. The game wasn't that bad.
More games like this are already available, you just need to know where to look :)
"It was just a game that no one wanted." is a pretty unrealistic statement don't you think? Every game has its fans and followers, no matter how small. And the following for this one was by no means small.
Too many major releases since then. I understand your pain fellow gamer. haha :D
"The most underappreciated masterpiece in gaming history" Thanks for saying that because even with all its issues, whether if it was controls, weird camera angles or something else but the game's story and emotional journey was worth it.
@Z501 I know we live in the social media age and that advertisement and marketing has progressed so much during the last couple of years. If you want to talk numbers, PS4 had passed 53 million sales and I am sure PS2 had more when SotC released but that's not the point. TLG sold a little over a million, same as SotC, which to me is a little disappointing as it SHOULD have been more. This is just my opinion and I respect yours of course.
I didn't mean to "pick on" The Last Guardian. I chose it because I believe the game deserved a better response and better numbers than it did. I am not attacking TLG specifically but I chose it because, in my opinion, it is simply one of the most emotional and compelling SP games even with its flaws.
I really don't want Crackdown 3 to suffer the same fate as the title looks really promising and with new technologies and features as well.
I hope this article didn't come across to you as clickbait or just another article for clicks. I never intended for a comparison to be made between Dead Rising 4 and The Last Guardian. However, my only point when mentioning the game was, with all due respect to DR4 fans, that The Last Guardian was a bigger and much more anticipated title than DR4 and people expected it to debut at least amongst the top 3. Something it failed to do. It didn't even get top 5.
On to yo...
It's kind of his trademark really.
The funny thing is not even all of them are AAA titles, but at the same time, all of them look equally awesome haha :D
A realistic timeline would be a year after initial release.
I am exciited to see what Yoshi's title will be about. I am guessing another platformer maybe?