It's not been their best of years has it.
They expected to sell 2m by last March. It was probably sat at 1.5m sales this March. It's pretty terrible compared to the fact vanilla Street Fighter IV sold 3.4m. Full sales of Arcade, Super and Ultra totalled 4m excluding the PS4 release.
Super Street Fighter IV 3D for 3DS sold 1.2m. This shows just how bad it did in comparison.
It's not dlc that's the problem. It's the fact online games are aggressively designing themselves around grind and microtransactions.
There's been a few weaker characters but IG has proved themselves more than capable.
It's because Adam found the original cutscenes. They were compressed a ridiculous amount to fit on the OG Xbox disc.
True but a vocal group in the community, I'd possibly include myself, want them to go back to the Bungie art style.
aaaaaaaaaaaatatatatatatatatata ta. Kenshiro king.
RE6 was actually a pretty good game but a terrible Resident Evil game.
Factually inaccuracies. Poor quality. Purposefully spread over 10 pages. No thanks.
It's obvious that no one in here knows much about game development. The fact they have this working WITHOUT the source code is a little bit of a miracle. It's such a bizarre project at the minute. As Adam had said, the have been reverse engineering the finished binaries from the released disc. It's disappointing they couldn't find the source code but people calling them lazy is an actual joke.
@TFJWM Sorry but you're just wrong. This was announced at last years E3, back when Scalebound was still in active development. Shannon Loftis announced it on an IGN show after their conference.
Two completely different projects though.The cancelled version was leaked a while back, as seen here. https://youtu.be/DE3MRVQk8E...
There was also articles about how Microsoft surprised the dev team showing the prerendered trailer at E3.
I can't even believe you're comparing the two. Scalebound was ridiculously expensive compared to this. Microsoft has reportedly lost $2m already by cancelling the previous version of Phantom Dust.
I might be wrong but I think Phil has nothing to do with it. Obviously he probably talked to Clayton about bringing it back but it was released through ID@Xbox. Phil's other well known OG Xbox game is coming from Microsoft themselves. Adam Isgreen is working with a team (still don't know who) to get similar treatment to Phantom Dust.
Surface?
The company that created Blinx, Artoon, closed back in 2010. The director/founder Naoto Ohshima hasn't done anything big for a while.
A fighting game on wifi connection? Hmmmmmmmm
But if you pair it with the fact Microsoft are giving away 4 games a month, all of which are compatible with Xbox One, It makes for a great value service.
IGN gave it a 4. Kotaku were pretty negative about it. Probably end up around 6.5 average.
I will defend this game till the day I die. It was different to anything else I'd played and it offered a very different story to anything I've played since. Little bits of repetition creeped in but i was thoroughly engrossed throughout.