CRank: 5Score: 12890

I already posted a video where the producer states every single character on screen has the same polygon polygon model. Now I have found a list of polygon characters count. So not only is all the characters render at 85,000 polygons and the producer stating in his tweet "polygons"Not triangles. now I can show you how that stacks up against not PS4 but A PC. Halo or any other game has ever had a polygon count of 80,000 polygons, Matter-of-fact there wasn't a single game in the l...

4493d ago 1 agree2 disagreeView comment

Here's a list of polygon characters within a game. All I have to say is "I told you."
http://wccftech.com/ryse-po...

4493d ago 0 agree0 disagreeView comment

Are you people stupid? Maybe you didn't read what was just said there? In that article he basically telling you that Xbox one version of the game has frame rate issues below 60 frames per second, funny the PS4 version is locked at 30 frames per second. So in your mind if Xbox one is above 30 but also closer to 60 frames per second how in the world is it holding back the PS4 version that can't get up to 60?

4493d ago 0 agree1 disagreeView comment

PS4 fanboys, you will soon realize that Xbox one is in fact the most powerful videogame console ever made. I found a video on twitch TV where the creator producer of RYSE states that all characters use the same rigging on screen, rather it be cut scenes or gameplay. Or like I said 85,000 polygons per character on screen someone please show me post a link to Sony's PlayStation 4 doing this type of GPU work.
h...

I get that most of you are fanboys but are you idiots too? The developer said 85,000 polygons he did not say triangles. I keep trying to save you guys from misinformation, look let's look at the games the PS4 is getting its ass kicked in every single aspect of its hardware that is supposed to be a high-powered PC. KZSF only has a top polygon rate of 40,000 polygons this is weak the game can only render 1080p in a multiplayer mold and as we already know this is lacking detail. Battlefield ...

4494d ago 0 agree2 disagreeView comment

People here's the problem with articles like this, the facts. This game was never 60 frames per second that's a fact. "Performance-wise, the target is 30fps,-"
http://www.eurogamer.net/ar...
The developer never said triangles he said 85,000 polygons. This is another case of the PS4 not keeping up with this hardware if you remove moving the LODs that means yo...

4494d ago 3 agree5 disagreeView comment

Here is his statement,"He also talks about the Triangle "count per character" which seems to have been downgraded from the earlier reported 150k to 85k."So that is per character.LOD is used for main character because it's always at polygon level I highest count. I know that this is hard for you get but it's per character.

4494d ago 1 agree7 disagreeView comment

Here is his statement,"He also talks about the Triangle "count per character" which seems to have been downgraded from the earlier reported 150k to 85k."So that is per character.LOD is used for main character because it's always at polygon level I highest count.

4494d ago 2 agree12 disagreeView comment

This completely destroys the argument that Xbox one is weaker than PS4. If this game does not have a LOD that mean that every single character on screen is generating using 85,000 polygons per character, this is unprecedented. I know that most of you here don't understand what LOD does but LOD is a programmers trick to get the hardware to render more polygons. The Max killzone is in fact 80,000 triangles at LOD level 1, not only is that lasts than RYSE's 85,000 triangles but as this a...

4494d ago 6 agree20 disagreeView comment

I find this funny, Killzone only has 40,000K polygons per character at low LOD level I, but no one here criticizes Sony for having such a weak spec in game. Here this game is doubling plus that count of 40,000K per character and all I hear is is how underpowered Xbox one is, well how is that? People are you stupid, he just told you that there will not be a LOD that means that your characters on screen will carry the highest polygon counts at all times. Please point out or post a link and show...

4494d ago 1 agree9 disagreeView comment

So what you are saying is that when they put in the shadows next then it will be better right?

4495d ago 0 agree0 disagreeView comment

What? http://www.youtube.com/watc...

4495d ago 0 agree0 disagreeView comment

Here is a side by side XB1 Vs PS4.
http://www.youtube.com/watc...
XB1 wins again..................

4495d ago 1 agree3 disagreeView comment

I keep telling you Xboxone is not as weak as you may think. Just think this is not even a finished build this good.

4495d ago 5 agree0 disagreeView comment

Post a link to where it says killzone is running at 1080p native, I bet you you won't. PS the math for the triangle rate is still about 120,000K as polygons, and by the way I played Ryse in Seattle it's 30 frames per second so you have no idea what your talking about. And as far as the particle FX goes once again you do not know what you're talking about, please go look at the videos of how the game was made, the lead programmer states the particle effects in just the opening scen...

4504d ago 0 agree1 disagreeView comment

Forgive me it's 140,000k polygons per closest character to player, as free same this is only for the main character, you need to go and back and look at the videos of how the game was made and the producer clearly states that all characters closest to the player will have the same fidelity. As far as your comment about 30 FPS the game fact Mark Carey is producing has even worse frame frame rate problems and that's the most simple looking game on the planet. All I'm trying to say a...

4504d ago 0 agree3 disagreeView comment

Still the best looking next gen game coming out so far, but let's look at the facts.
Ryse has one of the highest LOD levels of any videogames ever made, that is 140,000k polygons per character closest to the player. That's compared to killzone sf that has a LOD of just 40,000k polygons per character closest to the player and that game can steal only render at 30 frames per second at 720p. So Ryse is generating 3.5+ times polygons than that of killzone. Bear in mind that this i...

4504d ago 1 agree9 disagreeView comment

Keep telling your self that. There has all ready been a story out of Games con that BF4 multiplayer looks bad on PS4. Deepdown was a cg video the first time and now when we see it looks like a last gen game. KZ max LOD is 40K VS 140K max Ryse, so no. FYI the last PC DEVkit for PS4 was a 680GTX that's 3.1TF and now to blow your mind, the last DEVkit for XB1 was a 780GTX of 3.9TF so why would a 50% less system need a 780GTX?

4508d ago 1 agree7 disagreeView comment

Are you dumb, Forza is a simulator not a arcade game. Drive Club is not calculating tire pressures on all 4 tires, how about wind on top of a wing or a wight to stop ratios or g loads on the car or brake pressures or wheel camber or gearbox ratios or car wight + wind and a lot more but you say that "Dynamic lighting/shadows" but when you look at a FMS5 video the A pillars move as the car moves around the track, that is Dynamic lighting. IF you made a game one day you would know tha...

4508d ago 1 agree8 disagreeView comment

SHOW MS ONE GAME THAT RUNS BETTER OR LOOKS BETTER THANxb1 GAMES NOW.

4508d ago 0 agree7 disagreeView comment