Yep, totally. Just like the iPhone, if the Apple TV becomes a legitimate medium for games, it will be over the long term rather than the short. I imagine that the Cloud Storage limitations and the control issues will change with time, and in a couple of years, the system might not even resemble its current incarnation.
Still can't believe this game was made by two guys, with the aid of a few contractors. Such an incredible achievement.
Invest: to put (money) into financial schemes, shares, property, or a commercial venture with the expectation of achieving a profit.
The difference between a pledge and an investment is an investment is tied into the success of the venture/product, whereas a pledge is a donation with a concrete reward.
Only if you get to hide secret Ocarina songs in your levels :P
I think one of the main things to take away from this is how meaningless the 'indie' label is becoming. It no longer dictates quality or technical prowess; just look at Rocket League and The Vanishing of Ethan Carter for examples of independent games indistinguishable from their professionally-published brethren.
Being indie still plays a role in things like creative freedom and available budget, but with respect to the games themselves, it's just meaning less an...
I'd like to filter through that list and see how many also came out on the previous generation, just for curiosity's sake.
Could be a case of the PS4 typically being the lead development platform. If the Xbox version is a port, then there would be less time to spend looking at how to take advantage of its particular compression techniques. Although given the reported similarities between architectures, I wouldn't think the disparities would be so large. I wonder if it's an issue with the particular compression algorithms used in particular game engines?
The 32/64 GB limits of the Apple TV don't really cater for local storage. Just a couple of 'big' games would max it out pretty quickly. By enforcing this rule, maybe Apple hopes to have developers really think about the capabilities of the device, rather than just throwing together a port.
I just can't get into the digital board games on a traditional console, but on a mobile device, they're perfect. The turn-based structure is fantastic for pick up and play, and you don't need to worry about the investment of a heady story or complex controls. I'm looking forward to this one.
Insane barely begins to describe the action in that trailer. I can see this one inspiring more than a few choice curses and wrung controllers.
I'm really interested in this game, though I think I'm going to wait until the entire season has been released before I pick it up. I want to be able to enjoy the entire story in one go, otherwise I tend to lose track of what's going on.
@DarXyde:
You're right that it is presumptuous to condemn Square Enix when the game is so far off, and we know so little. I may have been overly pessimistic in my predictions, and jaded a little by all the people cooing over the gorgeous new graphics.
Still, I think it's useful to speculate even when details are scarce. I really do hope I'm wrong about FF VII; I want SE to knock it out of the park. If they take a similar approach to Rare Replay, ...
My apologies if I misrepresented my point. I am interested in the possible changes the FFVII remake will see, although the message Square Enix is giving is still vague and a little confusing. It has said that it doesn't want to jeopardise the original's appeal, while also wanting to introduce fresh elements.
Nevertheless, a revamped battle system is not necessarily going to add to the game. As mentioned in the article, it is the tertiary systems - the Snapshots , Mile...
It gets even more troubling with 'Definitive' editions and the like, when they end up essentially being the PC version ported to the current consoles. The Dishonored re-release, by all accounts, is exactly that, and even at a slightly lower price point it's not the best option. You can pick up Dishonored on PC for under $10 nowadays, easily.
I would be far more receptive to paying for games I already purchased years ago if more of them adopted this approach. Not necessarily the incredible value of getting so many games, but just the respect shown by Rare in building those Snapshot challenges and Milestone incentives, and putting together the documentary footage. I really hope other developers take note and start to follow suit.
Very true. The 'crash mode' especially was totally not Burnout. It was a great game, but a different beast from the rest of the series.
Burnout Paradise is still in my mind one of the best racers I've played - since Burnout 3, at any rate. Replaying it might ease the pain of probably never seeing another Burnout game again.
Glad you liked it! And it's scheduled to hit PS4 and Vita next week too (on PS+), so that will give more people a chance to give it a shot.
And the majority of the problems with Comcept is its lack of communication. If there had been more talk from the studio explaining the difficulties it was facing, there wouldn't have been this vehement backlash to all the delays and shady decisions.