With Guerrilla's technical chops, I'm definitely on board for a Photo Mode in Horizon. What I've seen of the game already promises some breathtaking vistas, and those robo-animals are sure to strike some fearsome poses.
Totally with you on that. It's a game that demands constant awareness of what's coming next, rather than settling into a comfortable rhythm.
Agreed, and that's why a theoretical Easy mode wouldn't be about making the game easier, but rather training the player in how to manage the threats of the Souls worlds. It would be the in-game version of the instructive YouTube videos and strategy guides that already exist.
If you read the article, I believe you'll find I did just that?
Don't forget Cold Chisel, Status Quo, and The Living End!
The collect-them-all model of many open-world games has definitely been run into the ground. It's most frustrating when that kind of stuff is used to gatekeep story missions or lock the best abilities (as Just Cause 3 recently did).
Could be. There are also so many more games now, so the second someone gets bored, there are a dozen other games vying for their attention.
I did examine some shorter games, which are in the second chart in the article. The completion rates definitely go up, but not by as much as you might think. Very few 2-3 hr games rise above 50% completion on average.
EDIT:
Can't reply to @Godmars290 below, so I'll do so here. All the data is taken from Steam achievement percentages, tracked by Valve itself. If you want to look at it yourself, you can find them right on a game's Steam store page. For t...
That's a smart idea! Considering how quickly games go on sale, too, you're not even missing out for long. Plus, older games provide interesting perspective on the games of today. Length, difficulty, tutorials: a lot has changed.
It's kinda nuts, huh? I find it hard to not finish a game, even if it's not particularly great. I get a little antsy if I don't. What if, as you said, there's a massive twist, or a big payoff just around the corner? Most of the time that's not the case, but it's still perplexing how many people simply abandon games without seeing them through.
I remember that pain all too well. PCs used to be so finicky and temperamental. They're better now, but certainly not perfect.
Thank you!
That's the best attitude to have. It's a bummer when some people dismiss games just because they are one or the other.
That's the thing: both sides of the industry offer their own style of experiences, and sometimes it just depends on what mood you're in as to which you go for. Sometimes I feel like a big open-world, other times I'm up for something more arcadey. The AAA-indie dynamic offers something for everyone.
Watch out for the supply drops; those things are deadly if you get caught beneath them!
The build-your-own-hardware element looks cool, although probably beyond my budget/talent. Definitely one to keep an eye on, though!
This year's been a great year for console gaming. Both the Xbox and PS4 are going incredibly strong, and it's nice to see that even though the are in competition, that doesn't mean one has to fail while the other succeeds.
Yeah, I believe they gave into the pressure and reinstated the panels, although some of the participants opted not to get involved due to the very same safety concerns SXSW originally cancelled the panels over.
It's from a glitched-out version of Deus Ex: Human Revolution. Here's the reddit post if you're interested: https://www.reddit.com/r/ga...
Well said! It's always important to remember that disparate viewpoints and motivations can co-exist. One person criticizing a game's themes need not prevent someone else from enjoying that game, just as someone having fun shouldn't prevent critical appraisal.