No, buying it on PC gives way more money to the publisher / developer.
The way console games work, you need to download all the languages.
It includes a season pass... thats all the future paid DLC.
Sorry but 1080p/120fps has benn the standard since nVidia 3D Vision came out in 2008.
Everything benefeits from 120 fps. 30 fps is just garbage.
They should just reject all games that run below 1080p 60 fps in the approval process.
Soap operas and TV shows are also 23 fps.
If they were, the PS3 version would have been 60 fps.
* On PC
As years go by publishers will use screenshots from the PC version and the actual game will look low res and lag like the 360 and PS3 now.
Story of my life T_T
You mean 144Hz.
Betas are released a few months before the final version...
Last time I tried a beta update on the 360 the drive stopped working for 3 months until the next update.
Windows 8.1 is the most technically advanced OS ever made. The level of complexity and perfection in the GPU driver and graphics subsystem is unimaginable. Other OS are complete crap in that department. No other OS is able to run games smoothly and bug free.
Thats because the first version was running on Windows with a GTX 780.
Steam is not DRM. Steam is not anti-crack protection. Steam is a way for you to easily switch on a PC and play your games anywhere. It's a pro-consumer feature for legitimate players.
Diablo 3 was cracked ages ago for offline play.
Call of Duty's single player is AAA, Battlefield's is not.
FACT: Pirating software you cannot afford doesn't cause loss to the developers. It's only a loss if you genuinely could have bought it.
Most games are affordable in my country. New games are usually $15, but greedy companies like EA and Activision charge $60 and simply no one buys their games anymore.