"Today, the Wii looks strong but the devs can't really look at todays figure to make a platform choice as the dev time means the game will be realeased a couple of years down the line."
On Wii it shouldn't. Publishers underestimated the Wii and are still doing so because the crap (PS2 ports with some Wii-controls) they created for the platform didn't sell well. This says nothing about the platform but everything about crappy products: in general people won't buy them. ...
360 is aimed squarely at the hardcore. That's what Live is all about. The comparison with PS2 doesn't hold as that reached out to a mainstream audience, like Wii is doing right now. From a monetary perspective, publishers should focus all attention to the Wii. That's where the real money can be made: most units out there, cheapest development cost.
But 'fortunately' for PS3 and 360 owners, the video games sector is still quite amateurish and publishers keep spending millions on h...
I don't understand what's so good about the lack of menus. There's nothing wrong with menus so long as you haven't discovered a better alternative. The open city of Burnout is boring and it takes way more time to get into a particular race, challenge, etc. than it would with menus. Any advantage of no load times is destroyed in this way.
It's a bit like dumb reviewers complaining about linearity in a story driven game. In the last 2,000 - 3,000 years humanity hasn't been able to ...
hmm, no easy way apparently do delete a duplicate comment...
I personally have absolutely no need for an in-game XMB. If friends want to invite me for a game, they can do so in between my gaming sessions or we agree on a time and date in advance. If I'm playing a single player game I don't want to be interrupted with pop-ups asking me to play something else. It's rude IMO. That's also why I make little use of IM.
that's not the job of an analyst but of a fortuneteller... ;)
"Someone PLEASE make a good game NOW for the PS3"
That's exactly what Insomniac is doing... They're currently (as in now) working on a good (possibly great) game for the PS3.
I agree to a certain extent that it's not all about potential. Before you commit the cash to buy a console, there should be enough to play now. For millions there is, for billions there isn't yet. However, unless you have a plenty of money, there's no such thing as buying a console...
"I have to say that I'm getting sick and tired of devs whining about how hard it is to develop for the PS3. As if consoles were supposed to be the same forever, and the exact same things that worked in the Atari 2600 days should still work today. It's called "progression." Get with it, or get out of the business."
I agree with you partially. It's very dangerous to linger too long in the past. E.g. look at Windows and its DOS legacy. But developers are in the...
However, it's probably the worst off of all the stores. I wonder about the explanation. Of course all the different languages in Europe don't help but you would expect MS to have the same problem. I don't know how they deal with this. Do they launch everything globally? If so, that probably means the US version actually gets postponed to launch together with the multi-language European version. And that sucks from a US POV and is not the most efficient way of doing things from a business pers...
Just started with part 1, which I like very much. Love the art direction, though it's not as good as Killzone's (the original let alone what's been shown so far of part 2). Am very interested to see how this one turns out! :)
Informed consumers know HD-DVD is too little progress from regular DVD. That' s why consumers (except for you apparently) don't care about HD-DVD and avoid it like the plague. By the time the masses start to care (one or two years from now) there will be no HD-DVD anymore to confuse them. Sony and Toshiba should have prevented consumers from this stupid format war but unfortunately MS had to interfere. That Toshiba was stupid enough to accept their money while it was clear that MS was basical...
That's why in Europe HD ready and Full HD were quickly adopted as HD standards. All TVs currently sold in Europe are capable of at least displaying PS3 games in 720p resolution. Early adopters of 1080i sets like you are screwed, which sucks. Just like owning a HD-DVD player or a profile 1 non-upgradable Blu-Ray player sucks. That's the risk of adopting technology before if becomes established.
Multi-plat means mediocrity and everybody looses.
The 360 is a graphical powerhouse, at least, in the traditional sense. The whole architecture of the system is streamlined for creating nice graphics for as far as I can tell from the various sources on the internet. The PS3 doesn't work in the traditional sense of CPU and GPU and therefore gives developers headaches because they need to learn new tricks. If I'm not mistaken, originally the PS3 was designed without a traditional GPU but with two Cells.
As for the Bungie point, ...
Sorry but your logic is insufficient. The fact that they announced the PS3 in 2005 (E3 2005) doesn't mean that Sony originally had not aimed at a release of a PS3 somewhere 2007/2008.
If you read my comment, I argue that the PS3 was rushed to market (there's plenty of proof of the rush: just one Cell, with 1 SPE disabled, no rumble at launch, no online service support for developers, no proper software BC at launch, insufficient Blu-Ray diodes like you mentioned, etc.). So we d...
"Sony has, so far, managed to disregard every lesson it should have learned from its past two consoles."
I wonder what those lessons would be? What hurt the PS3 most is that it's been released too soon. I know the average idiot on the internet thinks the PS3 was delayed but that's pure bull. It was never meant to launch in 2006. 2007 was even stretching it.
Microsoft got Sony into this position. Normally, I wouldn't have a problem with one company tryin...
"Because all their lies will fail"
Silly statements like that scream "faboy"... And the rest you write doesn't make sense either. Don't know what you did in games development, my guess would be serving the coffee...
"As much as I love the custom soundtrack on 360 (adds a whole new atmosphere to the game) I'll just wait for ingame XMB for the music aspect."
I don't understand the whole 'custom soundtrack' thing. Like in movies, music is selected that fits the look and feel of the game. Putting different music in the game ruins the experience IMO, like you won't go playing your own CDs to replace a movie soundtrack.
If the sound track of a particular game is bad or g...
I'm not sure whether a delay is a good thing TBH, doesn't exactly give you confidence in the management of the project...
But a delay that results in a good game is better than the early release of a bad game, that's for sure. And this is Free Radical after all, who have shown that they are capable of creating something special.
This stuff is why I don't play online games with voice chat. Internet communication ethics in general are abysmal unfortunately.