It won't be another Lair, that's for sure because it sticks with a traditional control method. I own Lair and I enjoy it. It's one of the most beautiful games on PS3 and the controls work. The only reason Lair failed was because hardcore gamers (= reviewers) can't adapt to something revolutionary and gave it ridiculously low review scores. Like most Wii games are not appreciated by those same reviewers and score low (unless Miyamoto has something to do with it, than you get 3 bonus points, of...
I'm no FPS veteran but the AI in the first game wasn't that bad. Enemies did make use of cover when it was available and harassed you with grenades when you used cover yourself. They didn't blindly run into your gunfire, though occasionally there was the odd 'paralyzed' enemy.
I remember using zoom in a lot, but not every weapon offered the functionality on purpose. Don't think it's a con but rather a complaint of reviewers looking for things to bash the game.
And la...
Yeah, me too. The whole atmosphere of the game was great. Visuals, sound and art direction formed a coherent game world.
What I liked as well were the more or less realistic weapons and the fact that you couldn't sprint indefinitely. If Killzone 2 keeps this slower pace and 'realism' than it forms a great combo with the more arcade-oriented gameplay of Resistance.
"This is huge, but many oversight it."
It might be big but it's also old news.
DMC is not a system seller in the West but it sure could give the PS3 a push in Japan. GTA went from a timed exclusive to a non-exclusive. It might definitely motivate some people to get a next gen system but whether that will be a bigger boost for 360 than for PS3 remains to be seen. Not sure whether slapping a big "Will future exclusive content in a few month's time for wh...
Except that the 360 had a price drop in the not too distant past and there is no next one imminent.
Last time I looked at vgchartz, 360 had the same (slow) pace of PS2 during its first year, but it's starting to lag behing PS2 in the second. Wii on the other hand keeps outperforming PS2.
Personally, I'm not worried (I couldn't really care too much about console sales other than the fact that it's a factor for developers in deciding what platform to develop for) but I...
Though it didn't look much better than a PS2 game due to extensive use of low quality textures and a simplistic lighting model. But as a game, it's the best US baseball I've played (being European, that didn't say much till region free PS3). Pro Yakyu Baseball 4 is definitely much better (and looks terrific) but it's a bit hamstrung by my poor grasp of the Japanese language (can't really blame it for that ;) ) and frequent black screens between actions, which disrupt the flow a bit.
<...
"SouthPeak CEO Melanie Mroz says she isn't worried about slowing sales of Xbox 360 hardware in its second full year on sale."
It's quite hard to tell how many 360s are out there. In its first year, MS shipped a ridiculous number of 360s when compared to demand. They basically stuffed all the retail channels in order to meet their sales (which for MS means sold to retailers not consumers) targets. For the first couple of months of 2007, they hardly shipped units at all as there were plenty lying on the shelves. Another push was made to reach the 10 million (revised from 12 million) shipped target at the end of Q2 200...
... online gaming is still very much a niche market. I've always felt that the most stupid thing Sony could do was create an online service that's a carbon copy of xbox live. Live is great for its current users and you won't convince them to jump ship by offering something similar.
Home might be the key to get more casual gamers jump into online games. And TBH I think that will not necessarily lead to a jump in online players for games like COD4 or Resistance but rather for Home'...
Hate to say it but disagreement between fanboys has absolutely nothing to do with logic and everything with emotions.
Even if graphics are equal, fanboys will find other points to argue about, like controllers, loadtimes, in-game options, etc. Only without fanboys will those silly rants ever end and I don't see that happening.
Thanks! :)
Maybe the general consumer will still have 2.1 but I bet the average 360/PS3 owner has at least a 5.1 set. I would love it if more developers made use of 7.1 and especially uncompressed audio.
is the audio. Any differences there? For me, audio is at least as important as pixels when it comes to the overall quality and atmosphere of a game. E.g. the audio in Uncharted is truly magnificent, best I've ever experienced in a game.
I've not really investigated the matter but I expect that multiplatform games in general use the same files for both versions, while there could be a significant gain by using uncompressed files. Does anyone over here know more about this?
...but I'm very sceptical about gaming journalism in general TBH. We all know previews are hyped through the roof in order to sell more magazines/web advertisements.
I've learned not to trust their judgement (definitely not the judgement of a single source) as the game media (hardcore gamers that they are) tend to significantly overemphasize graphics and online aspects in their reviews. Two aspects that are of secondary importance to me.
In yet another HD upgrade of an old (and let's be honest) poor game franchise?!
I understand that the development cost of HD games are very high and that publishers don't want to take too many risks. But rehashing all those franchises of the past isn't a good thing IMO. Please focus on some new IP and most importantly: new gameplay. Graphics are an easy selling point but like Wii shows, definitely not everything.
I think, to join the speculation.
I'm not so much interested in the pixel count as I am in the art direction TBH. I really liked the character design of the first one. The gameplay was good as well. Loved the slower pace and the 'realistic' weaponry and I had no problems with the enemy AI. They rarely did something stupid, made good use of cover and alternate weapons and were often quite hard to kill without taking too much damage in the later levels. Going in gung-ho was no option, while it often is on for instance Resistanc...
I'm no FPS fan (Quake 2 and Unreal kind of bored me out of the genre and the only console FPS that worked for me was split screen multiplayer TimeSplitters 2 on Gamecube) and picked up Killzone only recently, more or less to see what all the KZ2 hype was all about (besides the infamous target render ;) ) and I must say that I liked it a lot. It had some technical problems but none that interfered too much with the gameplay. I always loved the art direction in the screenshots but seeing the ga...
I use Tiscali but never had any problems with being thrown off the network playing Warhawk, no matter what the time was. Don't own CoD4 though.
"but a higher tie ratio is better because there is much more potential in that market"
That's only true ceteris paribus. With the same installed base, you'd of course prefer a higher tie ratio. But it might very well be that the market that's interested in 360 and its titles is much smaller than the market interested in Wii and its titles, leading to absolute software sales that are bigger on Wii and therefore to more money for the publishers of those games.
But one thing Killzone 2 definitely not needs is "sympathetic characters with a GUNG-HO attitude like GeoW". That would be the worst possible fit with the Killzone universe and is not in line with the play style of the first game either. Sympathetic characters KZ had already, but please, no GUNG-HO. There are people living outside the US...