Looking forward to this.
Love Jeff Hollis' writing style.
Oh, like old school Paladins then?
Edit: Double post. Sorry.
They are just trying to balance Warriors in to line. As Blizz say, they measure class DPS with the Rogue as base, so if they see in their huge database of numbers that Warriors do on average 15% more damage than intended, they lower it 10% to see where they end up.
So unfair Europeans get it a whole day late...
Dual specs! Dual specs, dual specs, dual specs, dual specs, dual specs, dual specs!!!
I wasn't implying a lack of technollogic advances... It's just nice to see that there are ramps in all directions, really tall cliffs and all these things. They have still kept the terrain easy to recognize on what is what, and doesn't get in teh way of gaming.
It IS impressive.
@SCFreelancer:
That's a very very good way of putting it!
I'm pretty sure it was a mistake. They likely didn't mean to post it at all!
Bit of a bummer for Blizzard. ever put anything online and visible before it's ready with so many crazy fans out there!
It's really a huge difference from StarCraft I in terms of terrain versatility.
While it's nice to see MS take a hit in general, I say:
BAN SOFTWARE PATENTS!
I think I would have to agree. Still, cool logo! =)
I also play regularly actually.
Lol, I didn't know you could play as leprechaun!
It's a very young age to die. Hope I'll have more luck with that.
Yes, of course it's similar, it's like a third generation Diablo skill trees, since WoW basically is 2nd generation skills. It's all a similar theory, but better presented in Wow, and also, wow has a different gameplay. Don't mix up skill organization and gameplay.
Yeah, it's amazing how people get upset over stupid details....
Terrorist plot line... Very interesting...