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KTF26

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CRank: 5Score: 61770

The problem with current Global illumination techniques is most of them are pre-calculated
this is totally inefficient for Open-World with day night cycle

Ray Tracing is far away for real time gaming but some Voxel based GI APIs are ready and next gen hardware should be enough for it

3158d ago 1 agree1 disagreeView comment

more likely Voxel based GI
not ray tracing but the results are impressive

3158d ago 3 agree0 disagreeView comment

if it's true
then what HR did wasn't as bad it was worst

3160d ago 5 agree0 disagreeView comment

Textures of Ni no Kuni looks flat on 4K
it's obvious it was intended to look like what it is on the original system

But in Demon's Souls the improvement is clearly not just more polygons
the textures looks much better
clearly it suppose to look better, not for 4K but better

3160d ago 0 agree1 disagreeView comment

Not all of them
The textures of Demon's Souls clearly better than what they look on the PS3

3161d ago 8 agree2 disagreeView comment

if implemented correctly it won't have a real effect on performance
maybe few frames every 10 minutes

3163d ago 0 agree0 disagreeView comment

With all these DLCs and deluxe and collector editions
Why add micro transactions?

3166d ago 0 agree0 disagreeView comment

Simple answer
if you have PS4 or PS4 Pro then buy the PS4 one because it's the same. The pro will take advantage of higher settings
if you have Xbox One get the Xbox One version
if you have good PC then get the PC version

3168d ago 2 agree0 disagreeView comment

4K Demon's Souls
https://rpcs3.net/blog/wp-c...

Didn't expect it to be like this

3170d ago 5 agree0 disagreeView comment

I think there is one but you have to unlock it

3170d ago 7 agree0 disagreeView comment

They need two things
1. Give the developers enough time to complete the games
2. Don't ruin the games with bad business decisions

For Honor:
1-> Check
2-> The worst business decisions they ever made for a single game. Starting from Peer-to-Peer match making to insane micro (or mega) transactions

3171d ago 7 agree0 disagreeView comment

Post-Process AA

3173d ago 1 agree0 disagreeView comment

The difference is they give the developers time to complete the game and you don't
even if you give them the time you might ruin their work with bad business decision and For Honor is good example

3188d ago 3 agree0 disagreeView comment

@TFJWM
PSX

3189d ago 27 agree0 disagreeView comment

Started as Standalone DLC
now it's almost a full game

but anyone bought the Season Pass will get it without paying extra money

3221d ago 0 agree0 disagreeView comment

it hack n' slash, I can't deny it
but a bad one compare to the examples I gave in my last comment

3221d ago 2 agree1 disagreeView comment

God of War, Devil May Cry, Ninja Gaiden, Darksiders ...etc are hack n' slash
unlike Dynasty Warrior the combat in all these games have depth

Warrior games hardly improved since DW2

3221d ago 7 agree2 disagreeView comment

Yes
but this one will have larger maps

3221d ago 0 agree0 disagreeView comment

This is how you properly test the CPU on gaming
The CPU responsible of Draw Calls
and you can't test how much Draw Calls the CPU can do when the GPU is on full load. because the CPU will wait for the GPU to have some idle time to send new Draw Calls

on lower settings the GPU will have a lot of idle time so the CPU will keep sending Draw Call

for the time being it's not a big problem for most people
but for the future wi...

3224d ago 4 agree0 disagreeView comment

Talent is one point
but more importantly is less control from the investors and more freedom for the developers

EA, Ubisoft, Activision, .... have talented developers but they have less freedom and the result incomplete games

3225d ago 11 agree0 disagreeView comment