I think it can hold its own against GTA, it's certainly more innovative. But what worries me is the replay value.
The PS4 will hold its own against PCs, for the price you can't match it. All the components are customized, shared memory, two quad core processors stiched together...
Even if it's not up there with the best PCs in terms of FLOPS, the ability to write straight to the metal makes up for it. And once again, price. This is a supercar for sportscar money.
I've never liked the Gears art style, everyone looks like they've been on steroids since they were ten.
The PS4 has shared memory, and those 8GB are all of the same type as the VRAM used in high-end GPUs.
See, we only call it VRAM if it's dedicated as Video memory, my laptop has 2GB of VRAM for it's GPU, and it's DDR3, just like my other 16GB of RAM. Main difference is the clockspeed.
I can't be bothered to dig out a link to where I read this, but it supposedly used 1.5 GB for textures, 1.5 GB for other assets and 0.5 GB for code or something. Adding up to 3.5 GB, which fits with the PS4 being supposed to have just 4GB of memory with the remainder for OS. That leaves GG with 4 GB to play with. Still a crazy lot though.
This was a good thorough article.
And this is an open world game? Colour me impressed.
It's probably just the level of tension in the triggers and buttons or something. I don't think Sony will make any very visually noticable differences. I'd like the touchpad to look more like part of the casing though.
It makes somewhat sense as the PS3 has a larger installbase, but this would have been the perfect launchtitle to sell new systems... A bit of a shame really.
His point was that it's now easier to portray visual emotions with characters in videogames. And it's hard to argue with that.
On PS4, third party games can be of similar quality tech-wise as first party. This is really good.
Dude, sit down. He says "representing a new game running on the Playstation 4". So it's not real time on the ps4, but either a pre rendered in-engine trailer, or running on a PC.
Yeah, why play audio with crappy quality on my controller when I've got a set of decent speakers? I hope it'll be optional.
V-synced stable 30FPS will be fine. And a good upgrade from the tearing 20-25 fps we've been getting in a lot of games.
By hyper-charged I belive Sony is referring to having the CPU and GPU closely connected, and with a large amount of super fast memory. Faster than the RAM we commonly see in PCs. The CPU and GPU are both custom too.
I'm happy they don't do more than 1080p, there's no point. I'd rather have a great looking game a 1080p, than a bad looking game at 4K.
Crysis who?
The specs where better than expected, 8GB of GDDR5!!!
But it's also important to remember that it's all connected in a much more efficient way than a PC, and that it's not running through Windows and such, resulting in a package that's greater than the sum of it's parts.
It's going to be super easy to code for and port to compared to the PS3, so all developers will be able to access much more of the potential.
Legen... wait for it...
RIIIIDGE RACER!