"The temporal reprojection technique gave subjectively similar results and it makes certain parts of the rendering process faster. This reduces controller lag and increases responsiveness, which improves the KILLZONE SHADOW FALL multiplayer experience."
Isn't this kind of obvious to people now?
Go watch a youtube gameplay vid then go watch a gameplay vid on gamersyde.com.
The closest we have seen to the actual IQ is the b-roll footage that was available for download a while back.
It's good that they actually decided now to explain themselves now. It was looking like they would just let the storm past by.
It would have been much better to do this at launch.
Off to read now.
@porkchop
It would seem people are forgetting this tweet.
https://twitter.com/VinceZa...
"Always MS exclusive at launch, great partner and focus is good for a startup."
"EA made a deal for the rest, we only found out recently =("
This post here explains could have gone down by --> 4489d ago 4 agree3 disagreeView comment
Force? The implementation is completely said to be optional. With all the platforms already having their own service I don't see it being as widely supported as the platform-centric ones.
Exactly scott182
This is the kind of thing the should have explained before. I do wonder if this was of the reasons we don't get a full analysis of KZ:SF MP.
Yes it does end up rendering those 1920x1080 pixels but it does that through interlacing. You only need to search to see that there is a difference between the two and progressive > interlacing.
It's fake guys ---> http://www.youtube.com/watc...
That sky looked way too legit.
And it's gone..... Holy shit if true that really looked like a CGI scene.
Edit -
Really either that was from a movie showcase or something and we just got trolled hard or UC4 is going to break the internet at E3.
Woow that was unexpected. Thanks so much. This would be the second thing I have ever won anything.
The only way I see this happening is if the Xbox division can justify paying 300+ million to get it exclusive again because you have to remember TF is considered one of EA's new mega franchises in rotation with BF and star wars and if EA is thinking of getting COD money especially with Activision now having destiny that could be huge as well and is available on most platforms they would need the playstation userbase from PS4 and PS3 and with the PS4 currently leading also it's not goi...
@N4Gpower
It's a bug -
"The core artwork is identical across all three versions of Lego Marvel Super Heroes, although there are some instances where extremely low-resolution textures appear on the PS4 - and to a lesser extent on the PC - in what looks to be an unfortunate rendering bug."
But ok XB1 won Lego and Strider because of possible bugs.
Lego was a draw also this - "Those hoping for a solid lock may be disappointed though: we occasionally see a few individual torn frames on the PS4, along with the odd drop down to 20fps (with tearing) on the Xbox One during some of the cut-scenes.
"
Strider was a win for XB1.
Fifa was also another draw.
Thief is a mixed bag as both have their issues.
So no XB1 has only fully won one face off which is strider.
Well said.
Again this has nothing to do with the back-end setup of XBL or PSN and everything to do with EA's. If the same issue keeps on happening with one specific title on both platforms what kind of dumb conclusion is it to make that PSN somehow has network loopholes allowing the issue to occur.
This is MS's response when it was happening a lot on X360 before - “We do not have any evidence the Xbox Live service has been compromised,” said a represe...
Not really. The same textures still appear after like two seconds. It doesn't have better textures. The only thing that is better on the XB1 is when looking at textures at a distance because of the better texture filtering.
Both of framerate drops in cut scenes
PS4 has a steadier framerate in gameplay especially the more demanding sections.
PS4 is @1080p
Both are not great. Hopefully they patch they game to fix these issues.
Yep poor optimization on both. The frame-drops in the per-rendered cut scenes is a eye opener.
DF missed somethings --> http://www.neogaf.com/forum...
And them PS4 screens here (Damn) ---> http://www.neogaf.com/forum...
PS4 has ...
Not buying this. Considering the have said the will be supporting them. And this comes from a site that has made up stories in the past and tried to past off old news as new and inflated benchmark numbers.
Hmmmm WTH are both of you on about. You might want to actually check the source of report down before talking.
PlayStation Eye. Yh even though it's not mentioned once in the article. Game journalism.
It is. General direct linking is allowed as long as it comes from a Dev/Pub or people like Panello/Major nelson and such. It is why we have the mass submitting of twitter stories from MariaHelFutura.
It remembers me have when respawn said this near the time TF was officially announced.
“We won’t get all the nice-ities on PCs that you get on Xbox One. There will be some re-engineering things.”
Until that was thrown out of the window when server support was confirmed for all three.
http://g...