I'm sure developing Crystal Tools and the Luminous Engine ate up a lot of the development/training time. Now that the team is more experienced, hopefully that will streamline the process.
That's certainly a familiar looking Akihabara.
$499 sounds like a sweet spot, but it's hard to say for certain if they'd pack a game in. Maybe something that's came out 2015/2016 that's getting the Pro treatment?
I don't see why it couldn't be part of the same market that the Vita covers.
They did a MW collection, seeing a BO one only seems natural.
Reviews are calling it overly simplified. I loved the idea of urgency, more than just a zombie playground.
As nice as these looked, I'm more excited for the game so won't have to wait a year plus to play, like The Last Guardian and Horizon.
And he's too much of a savant to get stuck working at one of Konami's health spas.
Unless someone comes out with a tell-all book about development hell, we might never find out. I can only assume he did something to upset his bosses and because of the terms of his contract, they couldn't fire him on the spot.
That's almost inhumane to do to anyone during crunch time.
But will it have a Jill sandwich?
It's good to see a developer making the most out of the PS4 Pro!
I'm hoping we can actually see some gameplay this time.
Some of those PS4 deals were rather slick. A friend of mine managed to get a PS4 Pro for $339 with a free copy of CoD from Best Buy over the weekend.
Depends on how well they can learn from past mistakes.
It's a shame to hear that the console performance is so lacking.
I'm hoping that there's a survival mode that keeps the timer or at least some of the limited items from the other DR games.
After a month with PSVR, I keep coming back to RIGS and Driveclub a couple times a week and play more than I'd like to admit in Cinema Mode.
If only the PS4 version was this cheap too!
They had some really cool ideas on the WiiU and I hope they've learned their lesson on product branding, especially after the New 3DS confusion.