RBR all the way (and Mobil 1 Rally Championship) for me
No ETA yet - apart from a 'Coming Soon'. Will be released on PC and Mac
ten more days
Precisely. Carmack did not compare old-gen with next-gen consoles. He was asked whether it was a significant change between PCs equipped with 4GBs and these consoles. Funny how people started cursing him before even reading.
at this point, I believe that 6GB of GDDR5 (or even 4) with higher frequency clocks would be way better. Because this all sounds like the blu-ray hype we've been getting for PS3 (you know, when even devs claimed that blu-ray would boost the visuals due to its bigger size, that it was too much, etc.)
Article has been updated. Hmmmmmmm, seems that the PC build of UE4 will support PhysX 3.0 (with certainty). Curious as to why there is silence regarding the console front (could be cause of the fact that they're using AMD's GPUs?)
Indeed. Good to see more games supporting PhysX 3.0 (instead of its older versions)
Let's look at some real-time footage of Deep Down's flame effects -> http://www.youtube.com/watc...
You can easily notice that although there are more particles than Nvidia's offer, the flame is not as 'dynamic' as it was presented in Panta Rhei's tech demo. Not only that, but Nvidia's flame will be able to interact with water (something...
Yeap. Video could not be embedded. Correct video is in the article.
Seems that Activision was jealous of that "50GB" comment for Killzone: Shadow Fall :P
It will run it. This is the classic Doom, so it won't stress your PC at all
interesting that both Watch Dogs and AC4 will require 64-bit OSs
"Around the time of the PS2 is when 3D really started coming to the PC"
3DFX says hi. Delivering 3D accelerated graphics since the days of Playstation 1 :P
Less blood (and no gibs) seems the most possible scenario
Doubt it will be a new Gothic. Risen was the spiritual successor to the Gothic series (as Piranha Bytes has not acquired the game's rights)
indeed it does
more engines = good thing. I don't really want to re-live the UE3 days where almost every game had the same brown-ish look (yeah, there were games that looked amazing like Mirror's Edge, but it was quite easy to spot the game using Epic's engine from the get-go).
an omnidirectional treadmill will be ideal for such situations ;)
No GPU Fur effects obviously. This new Fur is running via GPU PhysX (and I seriously doubt that developers will offer a CPU PhysX path for such features).
really curious about the other 8 titles that will be powered by Frostbite 3 engine