I never said EA will give up 360, I said PS3 should be the lead platform since it makes more money for EA, and also since it would not hurt 360, because 360 is a lot easier to program ports for, so I support exactly what you said: Multiplatform, but starting on PS3. Is that an ideology? No, that only makes sense as it benefits everyone.
I also never said heavenly sword sucks, I simply said it was short which is why it was met with less sales than expected, I know it is a beautif...
Not in the way Wii is underpowered compared to its competitors. The PS2 was not so much less powerful than the Gamecube or Xbox. The Gamecube did not have DVD which was its downfall (its controller was awesome, though, it only missed a single button), and the Xbox, though a powerhouse (for its time), it had a sh1tty controller and no Japanese games. PS2 graphics did not pale in comparison to Xbox anyway, if you look at FFX, MGS2, Kingdom Hearts and God of War 2, those games were comparable in...
"At least there is a current gen console with decent jrpgs on it. And I wouldnt call Tri-Ace RPGs "B-ones", the mistwalker stuff was good, nothing groundbreaking, but the 360 has some enjoyable jRPGs."
I rather wait for the next epic thing than play something barely "decent". If I was game starved, then maybe, but there is a last gen console with more JRPGs than all current consoles combined, and there is not a chance in hell anyone has played them a...
How did this fanboy get 7 bubbles? I barely join N4G two weeks ago, I dispell the FUD fanboys like him spread while remaining neutral, and I get four bubbles, while the guy above him and his paranoia have 7 bubbles.
JoelR, the data you talk about is old and probably inaccurate.
"
Retailer Cut: $12
Microsoft licensing and manufacturing: $12
Marketing: $7
Development: $20
Publisher overhead: $9
= $60. "
Uh, you are mentioning costs per disc, despite the fact that most of these costs are fixed and sales are variable. The more you sell, the less marketing, development, and overhead it is per disc, since the costs are fixed, and revenues...
Bladestar, you just got owned, PS3 exclusives sell "45% better". Sorry for your disappointment, son.
And Segasage, why am I the fanboy? Did you see the break up of EAs revenue? PS3 sold more software for them. By saying "Sony is the way to go", I am saying PS3 should be the lead platform, since it makes more money for them, especially when games are not ports. Sorry to hurt your feelings, but that is the truth, fanboy. That is why the Madden conference is gonn...
MGS4 has not been out for even a single week and they already expect to see results? Lets wait till the end of the month and see what happens until we make judgment calls.
Not all games require 1 million. The supposed average dev costs of a next-gen game are 20 million. However, that was probably at the beginning of the generation, since there are certain costs of transition when new platforms come out. Not only that, but some games re-utilized older engines or werent big or had high production values (See Koei), so there are several games below that "average". A game at retail costs 60 dollars, so it is safe to say that publishers get at least 45 out...
The first Heavenly Sword was met with more rentals than sales, and they wanted to go multiplatform. Better to focus on quality than on quantity. The Getaway was an unproven franchise, Eight Days was probably just a game concept, so my bet is that Team Bondi is the team helping Bioshock PS3 get done, after the expertise they developed with the Getaway 3 tools. Sony still owns Heavenly Sword, so they can take it to whoever develops God of War 3, i.e. to better hands. After all, they are aiming ...
"or better yet develop for the console where you are guaranteed to make profits and stand on your own feet. "
If you mean 360, then nice trolling, fanboy. Nintendo Wii is the one with most install base and yet it is not the one that makes you profit the most. Exclusives on PS3 have been proven to sell better than exclusives on other systems. And if you are talking about 360 having a high attach rate, then you fail.
Attach rates are poor predictors of game s...
There is always gonna be a niche that will want 1000 hour games, so someone will do them. If you do not, then tough... there are still plenty of developers that are as good if not better than yours.
"The new developer, Psyonix, has great experience with UE3 and the PS3. Therefore we had a fairly smooth transition to the PS3. The problem was not the console's but the technical assumptions that were made in the game's original engineering. Multiplatform games really need to take into consideration the technical nuances of the systems early on."
"Monster Madness: Grave Danger is set for release on the PS3 in Q3 2008."
Again, for emphasis:
...
They were busy promoting PS3 in 2006, so they let the PSP hang in there on auto-pilot, not making many games for it and not negotiating with 3rd parties to do the same, so the games that came out were not stellar.
That, the fact that it has one analogue nub and only two triggers (how could sony do such a stupid mistake), and that it used to cost twice of a DS on software and hardware, well, they did nothing. I mean they simply let Nintendo take the portable market pie, and while...
E4All
That doesn-t mean they can not program the 360 version with the PS3 in mind. That is, if they REALLY care about money, they can start with the 360 version and make it work the way it would work on PS3 with split memory; otherwise they are only setting themselves up as PS3 owners will not buy their garbage. I know this falls on deaf fanboy ears (like karlostomys, judging by his avatar), but this is for the ones that arent as dense. To know what I mean, read this:
"The new dev...
"Why did MGSIII take such a big dip when there were 100 million ps2 sold when it was released? It just don't make sense. (i did read your comment syronicus)"
Just because you don't understand it, it doesn't mean it makes no sense. If a game sells 3 million on a 10 million installed base, would you expect 30 million on a 100 million install base? Don't be ridiculous. I'll try to put it as simple as I can for you: When an install base reaches critical mass (around 100 mil...
I assume it is superior because it uses DVD9, no HDD, has a conventional PC architecture and RRODs most of the time? Oh, I guess you overlooked those facts.
The B-quality ones, at best.
That would be horrible and I hope it NEVER happens
From 9.6 to 9.4 in one day after tons of reviews had already come out? Some hater or what?