thats what I am saying dude was trying to imply that the cell was 7 chips with there own bus all waiting to access RAM. Don't forget there is L2 cache memory for these but the spe's are drawing from the EIB all symultaneously. While the EIB draws on the XDR. There is no line at the XDR. The PPU does all the traditional computations.
the control processor can place work requests into a work queue or a set of work queues. If the work requests are computationally variable and non-pr...
your just pulling things out of your arse .
http://moss.csc.ncsu.edu/~m...
does that look like 7 chips to you?
"In a simple analysis, the Cell processor can be split into four components: external input and output structures, the main processor called the Power Processing Element (PPE) (a two-way simultaneous multithreaded Power ISA v.2.03 compliant core), eight fully-fun...
there is a thing called procedural textures, which is cpu intensive. You don't seem to understand how the cell works or even what it looks like.
The cell is 1 chip , and it only has 1 PPE for logic the 7 SPE's crunch what the PPE feeds it. Its not 7 chips accessing RAM. Also the CELL and RSX are never fighting for RAM as would happen with a unified architecture which the 360 uses.
On the flip side the 360 has a gpu that can draw on a full 512mb of RAM which is nice a...
No buy.
/petition
I think he was talking about the exclusives shown at E3.
psp gave PS3 a run for its money though. 67 days to DISSIDIA
yeah, they should leave MW2 MP be and just make an MW MMOFPS for those that want some.
sounds like something actiblizzard would do.
life sucker is Demons Souls, literally.
who sues a fan for getting the company free publicity though?
the ps3's XDR RAM operates @ 3.2GHZ vs the 360's unified DDR @ 700MHZ.... the VRAM operates at 700MHZ same as the 360's.
if anything its a lot faster and it surely is. You just can't use it in the same way as a PC or 360 to get its full potential since the RAM is not unified. The PS3's RAM resources are built to enhance the cells operation while leaving the RSX a bit hungry and so if your games not taking advantage of the cell its going to show.
Terminal Reality are ex MS employee's... It may not be just "lazy."
They could just look at it as a budget issue, why should they feel compelled to spend more time that = $$$ on making the PS3 version as good as it could be. This is already known that multi plats take a hit and don't perform as good as they could due to being multi plats often.
If a game is not developed with PS3 in mind its going to show it due to the nature of its advanced design, its a d...
EA used to have the same problems though before they got there sh!t together on PS3 development, I think it was a Madden game that had similar issues.
http://www.joystiq.com/2007...
see what I mean? Devs are not going to get it down there first crack at it with out help.
should blog it. cool vid.
WoW PVE<EQ PVE
WoW PVP>EQ PVP
It is an anatomically correct mod this is good art.
The first time I played FFVII I was a cheap as5 and did not buy a flower when you first meet aeris, this time I bought the flower and ../sniff.
That could be polished out to look better but it looks way better then previous foliage. Sometimes in real life you can't tell is that a plastic plant or a real one cause a lot of leaves in jungles do look very shiny and plastic like. /shrug
I had 2 issues with the first uncharted , some of the plants stood out, it was the only thing that looked less then spectacular. In U2 they brought those plants up to par with the rest of the world they not only have as good textures as the rest of the worlds assets they move just as they should in an intense wind.
The other issue was it was a great SP and that was it... I wanted more. They deliver sick co op, and competitive in U2 and they bring video capture. Naughty Dog is the...
I know what your saying that there are RAM issues but its not bandwidth between RAM and RSX because the bandwidth between RSX and VRAM is slightly greater then whats between Xenos and VRAM. The bandwidth between main memory and CPU is even more greater on the PS3 too. Its not bandwidth issues.
Xenos has the onboard eDRAM since its onboard the gpu it has directly nothing to do with the bandwidth between Xenos and VRAM. Also Xenos is clocked at 500 mhz while RSX is clocked at 550...