Wake up and buy Warhawk off PSN , and Uncharted , Ratchet and soon you will be enjoying Tekken 6 , MGS4, KZ2, R2 etc.
Thats pretty cool.
Heres a map I did for UT3 recently
http://files.filefront.com/... 4PS3
http://files.filefront.com/... 4PC
http://www.gamespot.com/use.....
This is true.
@ MorganX Total bandwidth #'s of memory don't mean jack for 1 reason.
Its called bottlenecks. The bandwidth of a machine is good when its not all good in 1 unit on the Motherboard , But more or less equally divided amongst all parts of the machine.
Bandwidth is for data , what highways are for cars.
They both get the job done PS3 just does it quietly. They both help my room stay warmer in winter.
Lol @ disagree's you people have never been in my room how would you know?
The PS3 Motherboard has slightly larger bandwith then the 360 Motherboard if you want to talk bandwith.
The 360's gpu just benefits from on board RAM dedicated to AA.
To clarify It means out of all the components on the Motherboard. comparing 360 and PS3 only 1 has a higher Internal bandwidth. wooptymfdoo. That is far from superior bandwidth. Overal its Inferior.
Both systems have the same amount of RAM its just about how each uses it.
The way games are developed by most studios currently , Is optimized for the way 360 uses memory. Yet , Next Gen in-house engines can be optimized for the way PS3 uses memory. Which is ultimately more efficient anywho.
Indeed.
True, Such things as when Drake gets in water that looks amazing btw, he actualy becomes wet for a period of time and it looks very realistic. No game has done this to the extent Uncharted has.
Lol @Someone who disagree's but has no game to name that does do this as well as Uncharted.
its CryEngine2 its used for FarCry 2 as well which will be Multi-plat and I own all systems. UT3 Editor comes with every copy of UT3/PC.....
Lol @ someone disagreeing with a statement thats all fact no fiction or opinion.
SPE's do have cache each one has 256kb L2 Cache. There are 8 spe's 1 is redundant.
Traditional code sucks on ps3 because ps3 is a proggresive chipset.
Its actually quite the opposite for next gen games. PS3's spe's are beneficial since they can operate engines for physic's , Lighting etc. Which free's up the GPU. Also theres no Queue for RAM since the CPU and GPU have there own RAM.
Also the PS3 has a higher Bandwith then 360 so more data moves fa...
UE3 engine is not even that great compared to Uncharted Engine or CryEngine2.
I know because Ive used UT3 Editor making custom maps for PC/PS3 and its not the most awesome engine out there. Uncharted and Crysis are visual proof.
When lighting a level in UE3 you have to add faux lights to simulate ambient light. For example.
GPU Core clock speeds....
PS3's 550mhz
360's 500mhz
unless you overclocking your 360's gpu... The 360's gpu does have onboard RAM dedicated to AA though. Thats about it.
Depends on the type of game. You would not be able to play an MMO with out an HDD.
Probably never played a ps3 game like Warhawk, Uncharted or Ratchet. Its only a matter of time before Coders can optimize there engines for ps3.
I meant dude above probably never played any of these games yet he still thinks 360 puts out better video then PS3. Nevermind...
Watch the list's grow after GDC 08.
They can't drop it now we already got it and it works great, The psp2 will improve on the amount of things you can do with remote play. That would be a cool idea for MGS4 @ Iamback
Right on, Looking Great.
They already did a game+ sweet headset bundle it was Warhawk. It would of been good of sony to put 1 with every console and to bring dualshock3 from the start.
The Ps3 price point was high enough though and it came with more important things.
Its really not a big deal if ps3 gets episodic's when 360 gets the episodes. PS3 will get LA Noire not just a new game..a new IP.
Besides...
%10 of those who chose to play GTAIV on 360 will end up with a console in need of replace/repair before the content hits live. Do you really want to risk total meltdown in the middle of GTAIV...
This is true.